How this data is measured
How riftcamp's champion statistics are collected and aggregated, and the limits to keep in mind when reading them.
Collection
- Champion win/pick/ban rates are collected once a day (around KST morning).
- On each stats page, “Stat date” is the date of the data and “Updated” is when it was last collected (KST).
Tier bands
- Stats are split by tier band (Common, Diamond, Master, Challenger, Apex).
- Champion Ranking defaults to Diamond and a 1% minimum pick rate to reduce extreme low-presence rows.
Lanes
- Grouped into five lanes: Baron (top), Jungle, Mid, Dragon (bot), Support.
Metric definitions
- Win/pick/ban rates are all percentages (%).
- Net change is the percentage-point (%p) difference between two stat dates.
- Trend (%p/d) is the linear-regression slope over several days — an approximate average daily change.
- JOKER “Seen” is the number of captured snapshots a combo appeared in, not a game count.
Limits & caveats
- We don't expose per-sample (game) counts, so figures based on few appearances are low-confidence and are flagged “Low sample”.
- Data is not split by region or server.
- The win rate on counter cards is the champion's overall (Diamond) win rate — not a head-to-head matchup win rate.
- Patch 7.2 data uses snapshots dated on or after July 11, 2026.