
Aurelion Sol
the Star Forger
- HP
- 630(+128)
- HP Regen(5s)
- 7.5(+0.68)
- MP
- 435(+57)
- MP Regen(5s)
- 9(+1.1)
- Damage
- 52(+2.65)
- Attack Speed
- 0.75(+0%)
- Armor
- 34(+4.5)
- Magic Resistance
- 36(+1.2)
- Attack Range
- 500
- Movement Speed
- 345
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 50.9% | 4.8% | 1.1% |
| Diamond | 51.5% | 6.2% | 4.0% |
| Master | 51.4% | 6.5% | 4.7% |
| Grandmaster | 50.8% | 8.2% | 6.2% |
| Challenger | 50.7% | 8.7% | 5.5% |
Combos · Aurelion Sol
Basic Q Poke
BasicWhen Safely trade and poke in lane while stacking Stardust
- Channel
- Explosion
Tip Keeping Q on the same target for 1 second triggers one burst, and each burst on a champion grants 2 Stardust. Aurelion Sol can move slowly while channeling, so track sideways movement and keep minions from becoming the first target that absorbs the main beam.
E-W-Q Pull Combo
IntermediateWhen Pulling a target with E while using W to maintain empowered Q
- Drag toward center
- Flight
- Empowered
- Recast
Tip E does not root; it is a 5-second black hole that drags enemies toward its center. Fly along that path with W and keep Q on the target to remove Q's cooldown and channel limit while increasing its damage by 15%. Only enemies below E's Stardust-scaled center threshold are executed, and channeling Q cuts flight speed in half.
E-R Stun All-In
IntermediateWhen Combining E's inward drag with R's stun before a committed all-in
- Drag toward center
- Stun
- Flight
- Empowered
- Recast
Tip Overlap base R with E's inward drag to stun enemies hit for 1 second. Once it lands, fly with W along the escape path and keep empowered Q on the target. If a champion damaged by Aurelion Sol dies within 3 seconds, 90% of W's cooldown is refunded, so plan the next chase or exit direction.
The Skies Descend Teamfight
AdvancedWhen Opening a teamfight with empowered R's wide-area knock-up at 65 Stardust
- Group
- Knock-up
- Flight
- Empowered
- Recast
Tip Reach 65 Stardust to transform R into The Skies Descend, group enemies with E, then use the wide 1-second knock-up to begin the fight. W provides the angle and range needed to keep empowered Q on the grouped targets afterward.