
Blitzcrank
the Great Steam Golem
- HP
- 660(+120)
- HP Regen(5s)
- 9(+0.81)
- MP
- 300(+41)
- MP Regen(5s)
- 12(+1.1)
- Damage
- 58(+2)
- Attack Speed
- 0.8(+2.2%)
- Armor
- 49(+5.1)
- Magic Resistance
- 38(+2)
- Attack Range
- 175
- Movement Speed
- 335
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 48.9% | 9.3% | 4.1% |
| Diamond | 49.3% | 7.6% | 2.5% |
| Master | 49.2% | 7.4% | 2.5% |
| Grandmaster | 50.0% | 6.7% | 1.5% |
| Challenger | 49.8% | 5.8% | 1.1% |
Combos · Blitzcrank
Basic Hook Engage
BasicWhen Pulling a target hit by Q into a knock-up and silence chain
- Grab
- Empower
- AutoE knock-up
- Silence
- AutoFinish
Tip Prime E while the Q target is being pulled, then issue the next attack as they arrive to trigger the knock-up. After the attack and knock-up register, cast R for its 0.5-second silence and area damage. R neither replaces the attack nor triggers E, so do not skip the E → basic attack sequence.
Flash Hook Surprise
AdvancedWhen Flashing to close distance for an unexpected grab on an out-of-range target
- FlashFlash
- Grab
- Empower
- AutoE knock-up
- Silence
Tip Flash first to shorten the gap, then immediately fire Q from an unexpected angle. Finish exactly like the basic combo with E, the empowered basic attack, then R.
Overdrive Rush Engage
IntermediateWhen Rushing in with Overdrive to force an engage when hook is down or missed
- Overdrive
- Recast
- Empower
- AutoE knock-up
- Silence
Tip Cast Overdrive and immediately recast it for maximum movement speed, then close the gap, knock the target up with E's empowered basic attack, and silence with R. Overdrive ends with a 99% self-slow, so the second cast is safest only after Blitzcrank is already close enough to commit.