
Camille
the Steel Shadow
- HP
- 690(+128)
- HP Regen(5s)
- 10.5(+0.68)
- MP
- 390(+33)
- MP Regen(5s)
- 15(+0.9)
- Damage
- 62(+4.55)
- Attack Speed
- 0.8(+2.2%)
- Armor
- 46(+4.7)
- Magic Resistance
- 38(+2)
- Attack Range
- 175
- Movement Speed
- 350
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 52.3% | 1.3% | 0.1% |
| Diamond | 51.0% | 2.0% | 0.1% |
| Master | 50.6% | 2.2% | 0.2% |
| Grandmaster | 50.2% | 3.4% | 0.3% |
| Challenger | 50.9% | 4.7% | 0.6% |
Combos · Camille
Q Double-Empower Poke
BasicWhen Safe lane poke. Land both Q-empowered attacks to stack physical then true damage
- Load empower
- AutoFirst empowered hit
- AutoSecond empowered hit
Tip The second Q-empowered attack becomes ready automatically and does not require another Q input, provided the next basic attack lands within 1.6 seconds of the first. Continuing the attack sequence within that window secures the empowered hit.
E Hookshot All-In
IntermediateWhen Melee all-in near a wall. Stun with the E leap, then burst with empowered basic attacks and W
- Load empower
- First cast: hook wall
- Leap stun
- AutoFirst empowered hit
- Outer edge
- AutoSecond empowered hit
Tip Step back slightly so W's outer edge reaches the target, because only the outer edge slows and heals Camille. Q's second empowered attack still becomes ready during W, as long as the next basic attack lands within the 1.6-second window.
E Engage into R Isolation Full Combo
AdvancedWhen Stunning with E before isolating the target and committing the remaining damage
- Load empower
- First cast: hook wall
- Leap stun
- AutoFirst empowered hit
- Isolate
- Outer edge
- AutoSecond empowered hit
Tip Land E before R to secure the stun and attack speed. Inside the arena, hooking a wall outside can pull Camille out and end the ultimate, so continue with the stored Q2 empowered basic attack and W's outer edge instead.
Flash-E Surprise Engage
AdvancedWhen Using Flash to create an unexpected Hookshot angle before R
- FlashFlash angle
- First cast: hook wall
- Leap stun
- Load empower
- AutoFirst empowered hit
- R isolate
- AutoSecond empowered hit
Tip Flash extends the practical reach of the E leap by creating a better wall angle. Cast R after E's stun so Hookshot cannot carry Camille out of the isolation zone.