Camille

Camille

the Steel Shadow

Baron(Top)JungleDifficulty
Win
51.0%0.5
Pick
2.0%
Ban
0.1%
Camille
All stats
HP
690(+128)
HP Regen(5s)
10.5(+0.68)
MP
390(+33)
MP Regen(5s)
15(+0.9)
Damage
62(+4.55)
Attack Speed
0.8(+2.2%)
Armor
46(+4.7)
Magic Resistance
38(+2)
Attack Range
175
Movement Speed
350

growth per level

Combos · Camille

Q Double-Empower Poke

Basic

When Safe lane poke. Land both Q-empowered attacks to stack physical then true damage

  1. Load empower
  2. AutoFirst empowered hit
  3. AutoSecond empowered hit

Tip The second Q-empowered attack becomes ready automatically and does not require another Q input, provided the next basic attack lands within 1.6 seconds of the first. Continuing the attack sequence within that window secures the empowered hit.

E Hookshot All-In

Intermediate

When Melee all-in near a wall. Stun with the E leap, then burst with empowered basic attacks and W

  1. Load empower
  2. First cast: hook wall
  3. Leap stun
  4. AutoFirst empowered hit
  5. Outer edge
  6. AutoSecond empowered hit

Tip Step back slightly so W's outer edge reaches the target, because only the outer edge slows and heals Camille. Q's second empowered attack still becomes ready during W, as long as the next basic attack lands within the 1.6-second window.

E Engage into R Isolation Full Combo

Advanced

When Stunning with E before isolating the target and committing the remaining damage

  1. Load empower
  2. First cast: hook wall
  3. Leap stun
  4. AutoFirst empowered hit
  5. Isolate
  6. Outer edge
  7. AutoSecond empowered hit

Tip Land E before R to secure the stun and attack speed. Inside the arena, hooking a wall outside can pull Camille out and end the ultimate, so continue with the stored Q2 empowered basic attack and W's outer edge instead.

Flash-E Surprise Engage

Advanced

When Using Flash to create an unexpected Hookshot angle before R

  1. FlashFlash angle
  2. First cast: hook wall
  3. Leap stun
  4. Load empower
  5. AutoFirst empowered hit
  6. R isolate
  7. AutoSecond empowered hit

Tip Flash extends the practical reach of the E leap by creating a better wall angle. Cast R after E's stun so Hookshot cannot carry Camille out of the isolation zone.