
Draven
the Glorious Executioner
- HP
- 630(+128)
- HP Regen(5s)
- 7.5(+0.68)
- MP
- 480(+65)
- MP Regen(5s)
- 15(+1.1)
- Damage
- 66(+4.5)
- Attack Speed
- 0.8125(+3.2%)
- Armor
- 35(+5)
- Magic Resistance
- 30(+1.4)
- Attack Range
- 575
- Movement Speed
- 340
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 47.5% | 8.8% | 7.4% |
| Diamond | 47.5% | 5.4% | 2.3% |
| Master | 47.8% | 5.1% | 1.9% |
| Grandmaster | 49.5% | 5.2% | 0.5% |
| Challenger | 49.2% | 5.2% | 0.5% |
Combos · Draven
Basic Axe Catching
BasicWhen Core laning damage. Pre-load two axes for back-to-back empowered attacks
- One axe
- Two axes
- AutoEmpowered
- AutoEmpowered
Tip Two Q activations allow Draven to maintain two Spinning Axes. Each axe lands in the direction Draven moves after attacking, so stepping toward the intended escape route guides the catch to a safer spot. A dangerous landing point is not worth risking a death to recover.
Blood Rush Axe Juggle
IntermediateWhen Kite while juggling axes, using Blood Rush repeatedly for mobility
- One axe
- Two axes
- AutoCatch
- Speed up
- AutoCatch
- Reset
Tip Catching a Spinning Axe resets Blood Rush, so recast W on every catch to keep the movement speed up.
All-In Burst
IntermediateWhen Committing Spinning Axes and the full ability rotation to a short all-in
- One axe
- Two axes
- Speed up
- AutoEmpowered
- Knock aside
- AutoEmpowered
- Finisher
Tip Stand Aside knocks the enemy aside, so use it near a wall to keep them in range, then finish with Whirling Death.
Long-Range Round-Trip Finish
AdvancedWhen Finishing a fleeing enemy at range with both passes of R
- Slow
- Cast out
- Recall
Tip Whirling Death resets its falloff on the return for full damage, so recast R while the enemy is in the axes' path to hit them on both passes.