Fiddlesticks

Fiddlesticks

the Ancient Fear

JungleDifficulty
Win
50.9%1.2
Pick
2.0%
Ban
1.9%
Fiddlesticks
All stats
HP
630(+120)
HP Regen(5s)
8(+0.6)
MP
420(+50)
MP Regen(5s)
14(+1)
Damage
58(+2.5)
Attack Speed
0.77(+2.2%)
Armor
34(+4.5)
Magic Resistance
36(+1.2)
Attack Range
480
Movement Speed
345

growth per level

Combos · Fiddlesticks

Poke and Heal

Basic

When Chip the enemy and self-sustain from a safe range

  1. Slow
  2. Drain

Tip Use E to slow the target, then begin W for damage and healing. Hitting with the center of E also silences, limiting retaliation during the opening of the drain.

Bush Ambush All-In

Intermediate

When Opening with fear from outside vision, then using Q's doubled damage

  1. From bush
  2. Double damage to feared target
  3. Drain

Tip Landing E while unseen and out of combat triggers Q's passive fear for 1.2 seconds. Casting Q on that recently feared target does not fear again; it deals double damage instead, so use Q during the first fear and begin W's drain.

Ultimate Engage Combo

Advanced

When Channeling R unseen into the back line for area fear and drain

  1. Unseen landing and area fear
  2. Silence
  3. Double damage to feared target
  4. Drain

Tip Finish R's channel while unseen and out of combat so its first damage triggers Q's 1.2-second passive fear. On landing, overlap E's center silence; Q against the already feared target deals double damage rather than a second fear, then begin W. If R was channeled in vision, it does not fear, so use active Q for the actual fear instead.

Flash-R Surprise

Advanced

When Landing an unseen R, then Flashing after a fleeing target to continue the drain

  1. Channel out of vision and blink
  2. FlashFollow their escape
  3. Center silence
  4. Damage after fear
  5. Drain

Tip Complete R's channel outside enemy vision so the first hit applies area fear. Flash only after landing when the target uses mobility to leave the storm, then land E's center silence, Q's doubled damage, and begin W. Flash cannot be used during the R channel and does not relocate the landing point.