
Fiddlesticks
the Ancient Fear
- HP
- 630(+120)
- HP Regen(5s)
- 8(+0.6)
- MP
- 420(+50)
- MP Regen(5s)
- 14(+1)
- Damage
- 58(+2.5)
- Attack Speed
- 0.77(+2.2%)
- Armor
- 34(+4.5)
- Magic Resistance
- 36(+1.2)
- Attack Range
- 480
- Movement Speed
- 345
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 48.0% | 1.5% | 0.3% |
| Diamond | 50.9% | 2.0% | 1.9% |
| Master | 51.3% | 2.2% | 2.3% |
| Grandmaster | 50.7% | 3.0% | 5.0% |
| Challenger | 51.8% | 3.2% | 5.5% |
Combos · Fiddlesticks
Poke and Heal
BasicWhen Chip the enemy and self-sustain from a safe range
- Slow
- Drain
Tip Use E to slow the target, then begin W for damage and healing. Hitting with the center of E also silences, limiting retaliation during the opening of the drain.
Bush Ambush All-In
IntermediateWhen Opening with fear from outside vision, then using Q's doubled damage
- From bush
- Double damage to feared target
- Drain
Tip Landing E while unseen and out of combat triggers Q's passive fear for 1.2 seconds. Casting Q on that recently feared target does not fear again; it deals double damage instead, so use Q during the first fear and begin W's drain.
Ultimate Engage Combo
AdvancedWhen Channeling R unseen into the back line for area fear and drain
- Unseen landing and area fear
- Silence
- Double damage to feared target
- Drain
Tip Finish R's channel while unseen and out of combat so its first damage triggers Q's 1.2-second passive fear. On landing, overlap E's center silence; Q against the already feared target deals double damage rather than a second fear, then begin W. If R was channeled in vision, it does not fear, so use active Q for the actual fear instead.
Flash-R Surprise
AdvancedWhen Landing an unseen R, then Flashing after a fleeing target to continue the drain
- Channel out of vision and blink
- FlashFollow their escape
- Center silence
- Damage after fear
- Drain
Tip Complete R's channel outside enemy vision so the first hit applies area fear. Flash only after landing when the target uses mobility to leave the storm, then land E's center silence, Q's doubled damage, and begin W. Flash cannot be used during the R channel and does not relocate the landing point.