Garen

Garen

the Might of Demacia

Baron(Top)Difficulty
Win
51.1%0.2
Pick
13.9%
Ban
4.2%
Garen
All stats
HP
660(+128)
HP Regen(5s)
7.5(+0.55)
MP
0
MP Regen(5s)
0
Damage
64(+5.5)
Attack Speed
0.8(+2.2%)
Armor
52(+5.8)
Magic Resistance
38(+2.6)
Attack Range
175
Movement Speed
350

growth per level

Combos · Garen

Q Empowered Basic Attack Trade

Basic

When Basic lane trade: close in, land the empowered silence basic attack, add Judgment damage, then back off

  1. Engage
  2. AutoEmpowered silence
  3. Spin, disengage

Tip Activate Q and land its empowered next basic attack first for the silence and bonus damage. Garen cannot basic attack during E's spin, so opening with E can waste the loaded silence; use the silence window to keep E on target, then leave with the movement speed.

Full All-In Combo (QEWR)

Intermediate

When Full all-in when ahead or with a gank: empowered basic attack into spin, Courage to survive, then execute

  1. Engage
  2. AutoEmpowered silence
  3. Spin
  4. Damage reduction
  5. Finisher

Tip Save Courage until Garen begins taking meaningful damage or crowd control rather than activating it at the start of the engage. This timing makes full use of its 4-second damage reduction.

Flash-R Finish

Advanced

When Flashing into range to finish a fleeing low-health target

  1. FlashClose gap
  2. Finisher

Tip R deals more damage as the target loses health, so cast it only when the displayed damage is lethal. Flash is committed after confirming that R will be in range and strong enough to finish the target.

E Early-Recast into Q Poke

Advanced

When Ending E early to resume basic attacks, then using Q's silence and movement speed to disengage

  1. Spin start
  2. Early end
  3. Engage
  4. AutoEmpowered silence

Tip Judgment can only be recast 1 second after casting and it does not refund cooldown — the point of ending early is to stop the spin so Garen can use the empowered basic attack.