
Gnar
the Missing Link
- HP
- 600(+88)
- HP Regen(5s)
- 6(+1)
- MP
- 100
- MP Regen(5s)
- 0
- Damage
- 62(+3.5)
- Attack Speed
- 0.77(+0%)
- Armor
- 43(+3.5)
- Magic Resistance
- 32(+2)
- Attack Range
- 400
- Movement Speed
- 335
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 53.4% | 2.6% | 0.4% |
| Diamond | 51.5% | 3.8% | 0.7% |
| Master | 51.6% | 3.9% | 0.8% |
| Grandmaster | 51.3% | 3.7% | 0.7% |
| Challenger | 50.0% | 3.3% | 0.6% |
Combos · Gnar
Mini Gnar Basic Poke
BasicWhen Poking safely in lane with the boomerang while managing Rage
- Catch return
- Auto
- AutoTrigger Hyper
Tip Catching the boomerang sharply lowers Q's cooldown for sustained poke. Rage transforms Gnar to Mega on Gnar's next ability, so time the swap for right before a fight.
Mini Gnar Hop Trade
IntermediateWhen A short Mini-Gnar trade that disengages with Hyper's movement speed
- Hop in
- Catch return
- Auto
- AutoHyper escape
Tip E is a single-cast leap — the 'hop again off a unit' is automatic within that one cast, not a recast. Rely on Hyper's movement speed to get out.
Mega Gnar Wall All-In
AdvancedWhen All-in against a wall while already transformed into Mega Gnar
- Leap in
- Stun
- Auto
- Wall slam
- Finisher
Tip R's angle is everything — stand between the enemy and the wall so GNAR! slams them into it to trigger the stun. Finish inside Mega's 15-second window.
Flash GNAR! Initiation
AdvancedWhen Mega Gnar flashing to line up a wall-slam engage
- FlashSet angle
- Wall slam
- Chain stun
- Auto
- Finisher
Tip Flash-R repositions just before the cast to change the knockback angle. In Mini form R is only a speed buff — never attempt this before transforming.