Hecarim

Hecarim

the Shadow of War

JungleDifficulty
Win
48.6%1.2
Pick
1.6%
Ban
6.8%
Hecarim
All stats
HP
630(+120)
HP Regen(5s)
8(+0.8)
MP
380(+57)
MP Regen(5s)
12(+1.1)
Damage
54(+4)
Attack Speed
0.8(+2.5%)
Armor
46(+5)
Magic Resistance
36(+2)
Attack Range
175
Movement Speed
350

growth per level

Combos · Hecarim

Poke Trade

Basic

When Short poke trades while sustaining in lane or jungle

  1. Charge
  2. AutoBasic attack
  3. Area

Tip Charging Q widens Rampage's area and it casts automatically at full charge. Weave a basic attack, then use W for area damage and healing.

R All-In Engage

Intermediate

When Engaging with R to fear and burst a target down

  1. Charge
  2. Speed
  3. AutoBasic attack
  4. Area
  5. Finish

Tip Dash in with R's fear and gain speed with E. A basic attack after E triggers Devastating Charge's knockback, then W for area and healing and Q to finish.

Flash R Ambush

Advanced

When Closing the gap with Flash for a surprise R fear

  1. Speed
  2. FlashFlash
  3. Fear
  4. AutoBasic attack
  5. Area
  6. Finish

Tip Speed up with E, Flash to close in, then land R's fear. E's charge fires on an attack within 5 seconds, so basic attack for the knockback, then burst with W and Q.

E Chase Kite

Intermediate

When Chasing a fleeing target with E's speed while kiting

  1. Speed
  2. AutoBasic attack
  3. Charge
  4. AutoBasic attack
  5. Heal

Tip Gain speed with E and trigger the knockback charge with a basic attack to stick on the target. Weave Q and basic attacks for damage while W restores health.