
Janna
the Storm's Fury
- HP
- 630(+104)
- HP Regen(5s)
- 6(+0.55)
- MP
- 435(+57)
- MP Regen(5s)
- 21(+0.7)
- Damage
- 52(+2.65)
- Attack Speed
- 0.75(+0%)
- Armor
- 45(+4.3)
- Magic Resistance
- 30(+1.2)
- Attack Range
- 550
- Movement Speed
- 340
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 49.3% | 1.1% | 0.1% |
| Diamond | 49.6% | 1.3% | 0.1% |
| Master | 49.8% | 1.3% | 0.1% |
| Grandmaster | 47.5% | 1.9% | 0.1% |
| Challenger | 49.5% | 2.6% | 0.1% |
Combos · Janna
Howling Fork
BasicWhen Poke from a safe range with the tornado, then add wind-spirit damage
- Charge
- Release
- Wind hit
Tip Q travels farther and knocks up longer with charge time, but an early recast is easier to land in a short trade. Use W during the knock-up, then back away before the slowed target can close the gap.
Peel Shield
BasicWhen When an assassin dives Janna's carry, shield first, then knock up the diver
- Shield
- Charge
- Release
Tip When an enemy dives an ally, shield first with E to absorb the opening damage and grant attack damage. Start Q from behind the ally and release it early through the engage path; do not overcharge while Janna's teammate is already taking damage.
Hidden Charged Tornado
IntermediateWhen Covering an approach with a fully charged tornado from fog or brush
- Charge out of vision
- Slow
- Release on path
Tip Q remains anchored to its original cast point and direction; Flash does not move it while charging. Charge from fog, then release around W's slow or the target's path.
Monsoon Disengage
IntermediateWhen While being chased, escape with shield and speed, then knock chasers back
- Shield
- Speed
- Knockback
Tip Shield the threatened ally with E, then retreat together using W's movement speed and its slow on the enemy. If the pursuer reconnects, knock them away with R and maintain the healing channel; moving or casting another ability ends it, so channel fully only after space is secured.