Jarvan IV

Jarvan IV

the Exemplar of Demacia

JungleBaron(Top)Difficulty
Win
-
Pick
-
Ban
-
Jarvan IV
All stats
HP
690(+120)
HP Regen(5s)
12(+0.68)
MP
390(+41)
MP Regen(5s)
12(+0.7)
Damage
58(+5)
Attack Speed
0.8(+2.2%)
Armor
46(+4.3)
Magic Resistance
38(+2)
Attack Range
175
Movement Speed
350

growth per level

Combos · Jarvan IV

EQ Standard Combo (Basic Knock-Up)

Basic

When Using Jarvan IV's core flag-and-drag sequence to knock up a nearby target

  1. Standard
  2. Knock-up
  3. AutocancelWeave

Tip Place the Demacian Standard behind the target so Dragon Strike passes through them before reaching the flag. If the flag is outside Q's reach, the dash and knock-up do not occur.

EQW Full Trade

Intermediate

When Winning a lane trade by following the knock-up with a shield and slow for a safe, favorable exchange

  1. Standard
  2. Knock-up
  3. AutocancelWeave
  4. Shield and slow
  5. AutoFinisher

Tip Cast W after the knock-up so Jarvan IV trade while the armor shred is active, and use the slow to stick to a fleeing enemy.

Cataclysm Full Combo

Advanced

When Trapping a target with Cataclysm before landing the E-Q knock-up inside the arena

  1. Arena
  2. Standard
  3. Knock-up
  4. AutocancelWeave
  5. Shield and slow
  6. AutoFinisher

Tip After R creates 3.5 seconds of terrain around the target, place E beyond their escape direction and aim Q through them to the flag. Colliding with the arena wall does not add a stun; the terrain only limits movement, while the actual knock-up comes from the E-Q path.

EQ Flash (Surprise Engage)

Advanced

When Catching an out-of-range target by repositioning with Flash right as the EQ knock-up lands

  1. Standard
  2. Knock-up
  3. FlashReposition
  4. AutocancelWeave
  5. Shield and slow

Tip Flash only after the knock-up has registered so the crowd control holds; flashing too early during the Q pull can interrupt the dash and drop the knock-up.