
Jarvan IV
the Exemplar of Demacia
- HP
- 690(+120)
- HP Regen(5s)
- 12(+0.68)
- MP
- 390(+41)
- MP Regen(5s)
- 12(+0.7)
- Damage
- 58(+5)
- Attack Speed
- 0.8(+2.2%)
- Armor
- 46(+4.3)
- Magic Resistance
- 38(+2)
- Attack Range
- 175
- Movement Speed
- 350
growth per level
Stats
No statistics available for this lane.
Combos · Jarvan IV
EQ Standard Combo (Basic Knock-Up)
BasicWhen Using Jarvan IV's core flag-and-drag sequence to knock up a nearby target
- Standard
- Knock-up
- AutocancelWeave
Tip Place the Demacian Standard behind the target so Dragon Strike passes through them before reaching the flag. If the flag is outside Q's reach, the dash and knock-up do not occur.
EQW Full Trade
IntermediateWhen Winning a lane trade by following the knock-up with a shield and slow for a safe, favorable exchange
- Standard
- Knock-up
- AutocancelWeave
- Shield and slow
- AutoFinisher
Tip Cast W after the knock-up so Jarvan IV trade while the armor shred is active, and use the slow to stick to a fleeing enemy.
Cataclysm Full Combo
AdvancedWhen Trapping a target with Cataclysm before landing the E-Q knock-up inside the arena
- Arena
- Standard
- Knock-up
- AutocancelWeave
- Shield and slow
- AutoFinisher
Tip After R creates 3.5 seconds of terrain around the target, place E beyond their escape direction and aim Q through them to the flag. Colliding with the arena wall does not add a stun; the terrain only limits movement, while the actual knock-up comes from the E-Q path.
EQ Flash (Surprise Engage)
AdvancedWhen Catching an out-of-range target by repositioning with Flash right as the EQ knock-up lands
- Standard
- Knock-up
- FlashReposition
- AutocancelWeave
- Shield and slow
Tip Flash only after the knock-up has registered so the crowd control holds; flashing too early during the Q pull can interrupt the dash and drop the knock-up.