
Jayce
the Defender of Tomorrow
- HP
- 650(+128)
- HP Regen(5s)
- 10(+0.94)
- MP
- 420(+57)
- MP Regen(5s)
- 12(+0.7)
- Damage
- 62(+4.55)
- Attack Speed
- 0.8(+2.2%)
- Armor
- 37(+5)
- Magic Resistance
- 30(+1.4)
- Attack Range
- 175
- Movement Speed
- 345
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 49.0% | 1.3% | 0.3% |
| Diamond | 49.1% | 1.8% | 1.1% |
| Master | 49.3% | 1.9% | 1.3% |
| Grandmaster | 50.3% | 2.6% | 2.5% |
| Challenger | 50.2% | 3.5% | 4.2% |
Combos · Jayce
Instant Gate Poke
BasicWhen Safe, maximum-range poke in Cannon form
- Shock Blast
- Instant Gate
Tip Fire Q, then immediately place E in front of the projectile so Shock Blast passes through Acceleration Gate. Double-tapping Q can place the gate automatically for a faster empowered shot.
Empowered Cannon Trade
IntermediateWhen Trading after switching from Hammer form while the target is within basic-attack range
- Swap Cannon
- AutoShred basic attack
- Basic attack reset
- AutoThree quick basic attacks
- Shock Blast
- Instant Gate
Tip The first Cannon-form basic attack after transforming reduces the target's armor and magic resistance for 5 seconds. W then raises attack speed to the cap for the next three attacks; it does not reset the attack timer, so the first hit must connect before fitting the three shots and empowered Q-E into the shred window.
Hammer Melee Trade
IntermediateWhen Punishing an enemy who steps up while Jayce is in Hammer form
- Leap in
- Lightning Field
- AutoBasic attack
- Knockback
Tip Leap in with Hammer Q for the slow, activate W, and add a basic attack. E then knocks the target away to end the trade or pushes them toward a wall when that position is more valuable.
Surprise One-Shot Combo
AdvancedWhen Finishing a fragile target immediately after the ranged hit
- Shock Blast
- Instant Gate
- Swap Hammer
- Leap in
- FlashExtend range
- Cast mid-air
- AutoEmpowered basic attack
- Knockback
Tip After the ranged Q-E hit, switch to Hammer form and buffer Hammer Q on the target. Flash extends the leap's reach, W can be cast during the jump, and the empowered basic attack plus E knockback completes the burst.