
Mel
The Soul's Reflection
- HP
- 600(+120)
- HP Regen(5s)
- 8(+0.58)
- MP
- 480(+49)
- MP Regen(5s)
- 9(+1.15)
- Damage
- 52(+3.65)
- Attack Speed
- 0.75(+0%)
- Armor
- 30(+5)
- Magic Resistance
- 36(+1.22)
- Attack Range
- 550
- Movement Speed
- 355
growth per level
Stats
No statistics available for this lane.
Combos · Mel
Overwhelm Poke
BasicWhen Safely building Overwhelm and extra projectiles in lane
- AutoOverwhelm and extra projectiles
Tip Overlap Q's explosions on one target to build Overwhelm, then use the additional-projectile basic attack prepared by the ability cast. Each Overwhelm stack refreshes for 5 seconds when Mel deals damage again, but the extra attack is not worth entering an unsafe range.
Root-Overwhelm Ultimate Finish
IntermediateWhen Building enough Overwhelm after E lands to amplify R
- Root
- AutoOverwhelm stacks
- Damage from existing stacks
Tip After E's center root lands, overlap Q's explosions and use the additional-projectile basic attack to add Overwhelm stacks. R neither creates new stacks nor consumes stored damage; it immediately deals base damage plus additional damage for each existing stack on every affected champion. Cast it after enough stacks are present to threaten the target's shields and remaining health.
Flash Snare Engage
AdvancedWhen Flashing for E's center root, building Overwhelm, then finishing with R
- Flash
- Root
- AutoOverwhelm stacks
- Damage from existing stacks
Tip Flash into range for E's center root and place the orb slightly ahead of the target's movement. During the root and outer-zone slow, build Overwhelm with Q and the additional-projectile basic attack, then cast R after enough stacks are present to threaten the target's shields and remaining health.
Rebuttal Reflect Counter
AdvancedWhen Reflecting a key enemy projectile or ultimate with W before counterattacking
- Invulnerability
- Root
- AutoOverwhelm and extra projectiles
Tip Activate W just before an enemy champion's projectile arrives to become invulnerable for 1 second and reflect it as magic damage at 40% of its original damage. It does not prevent structure damage, so do not treat it as turret protection; counter with E's center root and Q as the reflection ends.