Mel

Mel

The Soul's Reflection

MidSupportDifficulty
Win
-
Pick
-
Ban
-
Mel
All stats
HP
600(+120)
HP Regen(5s)
8(+0.58)
MP
480(+49)
MP Regen(5s)
9(+1.15)
Damage
52(+3.65)
Attack Speed
0.75(+0%)
Armor
30(+5)
Magic Resistance
36(+1.22)
Attack Range
550
Movement Speed
355

growth per level

Combos · Mel

Overwhelm Poke

Basic

When Safely building Overwhelm and extra projectiles in lane

  1. AutoOverwhelm and extra projectiles

Tip Overlap Q's explosions on one target to build Overwhelm, then use the additional-projectile basic attack prepared by the ability cast. Each Overwhelm stack refreshes for 5 seconds when Mel deals damage again, but the extra attack is not worth entering an unsafe range.

Root-Overwhelm Ultimate Finish

Intermediate

When Building enough Overwhelm after E lands to amplify R

  1. Root
  2. AutoOverwhelm stacks
  3. Damage from existing stacks

Tip After E's center root lands, overlap Q's explosions and use the additional-projectile basic attack to add Overwhelm stacks. R neither creates new stacks nor consumes stored damage; it immediately deals base damage plus additional damage for each existing stack on every affected champion. Cast it after enough stacks are present to threaten the target's shields and remaining health.

Flash Snare Engage

Advanced

When Flashing for E's center root, building Overwhelm, then finishing with R

  1. Flash
  2. Root
  3. AutoOverwhelm stacks
  4. Damage from existing stacks

Tip Flash into range for E's center root and place the orb slightly ahead of the target's movement. During the root and outer-zone slow, build Overwhelm with Q and the additional-projectile basic attack, then cast R after enough stacks are present to threaten the target's shields and remaining health.

Rebuttal Reflect Counter

Advanced

When Reflecting a key enemy projectile or ultimate with W before counterattacking

  1. Invulnerability
  2. Root
  3. AutoOverwhelm and extra projectiles

Tip Activate W just before an enemy champion's projectile arrives to become invulnerable for 1 second and reflect it as magic damage at 40% of its original damage. It does not prevent structure damage, so do not treat it as turret protection; counter with E's center root and Q as the reflection ends.