
Nunu & Willump
the Boy and His Yeti
- HP
- 690(+120)
- HP Regen(5s)
- 7.5(+0.68)
- MP
- 345(+41)
- MP Regen(5s)
- 15(+0.9)
- Damage
- 64(+3.6)
- Attack Speed
- 0.8(+2.2%)
- Armor
- 40(+3.9)
- Magic Resistance
- 38(+2)
- Attack Range
- 175
- Movement Speed
- 350
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 52.5% | 1.5% | 0.1% |
| Diamond | 53.1% | 1.7% | 0.9% |
| Master | 53.3% | 1.8% | 1.1% |
| Grandmaster | 51.7% | 2.3% | 3.4% |
| Challenger | 52.4% | 2.2% | 4.1% |
Combos · Nunu & Willump
Snowball Gank
BasicWhen Ganking by rolling the snowball into the lane
- Knock up
- Bite
- AutoBasic attack
- Area finish
Tip Roll W into the target for the collision knock-up, follow with Q, then use a basic attack to trigger the passive attack-speed buff before finishing with E. W is a single cast that detonates automatically on collision.
Jungle Clear
BasicWhen Clearing camps quickly while sustaining health
- AutoBasic attack
- Attack speed
- AutoBasic attack
- Heal
- Area
Tip Hitting a monster triggers the passive attack-speed and movement-speed buff. Q sustains Nunu & Willump's health, and E's channel-end burst clears the camp with area damage.
Ultimate Teamfight
IntermediateWhen Knocking up a grouped enemy and detonating R
- Knock up
- Channel
- Detonate
Tip Knock the group up with W, then channel R to apply the ramping slow (up to 95%), and recast R to detonate at peak damage. Nunu & Willump cannot cast other abilities while channeling R.
Flash-R Ambush
AdvancedWhen Flashing R's center into the enemy group
- FlashEnter the enemy group
- Start channel immediately
- Detonate before escape
Tip Flash into the enemy group or an unwarded brush before starting R. Nunu & Willump cannot Flash during the channel, so recast just before targets leave the radius to secure damage.