
Olaf
the Berserker
- HP
- 690(+112)
- HP Regen(5s)
- 12(+0.94)
- MP
- 340(+33)
- MP Regen(5s)
- 15(+0.7)
- Damage
- 64(+4.55)
- Attack Speed
- 0.74(+2.2%)
- Armor
- 40(+3.9)
- Magic Resistance
- 38(+2)
- Attack Range
- 175
- Movement Speed
- 355
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 50.6% | 2.3% | 1.0% |
| Diamond | 51.8% | 2.3% | 1.6% |
| Master | 51.7% | 2.3% | 1.9% |
| Grandmaster | 51.4% | 2.4% | 3.2% |
| Challenger | 53.2% | 2.4% | 3.3% |
Combos · Olaf
Undertow Axe Poke
BasicWhen Safely poke down the enemy through the minion wave in lane while shredding their armor
- Poke
- AutoPick up axe
Tip Q reduces a champion's armor for 4 seconds, and retrieving the dropped axe cuts Q's cooldown by 4.5 seconds. Throw along a path Olaf can collect safely; abandon an axe deep in enemy space, since even one basic attack during the shred can complete a useful short trade.
Basic All-In
IntermediateWhen Committing to a low-health or overextended enemy
- Slow
- Dash in
- Attack speed
- AutoBasic attacks
- Finisher
Tip Land Q's slow and armor shred, dash in with E's true damage, then activate W once attached for attack speed and a missing-health shield. W is not a basic attack reset, so focus on maximizing attacks during its 4 seconds; those basic attacks also reduce E's cooldown.
Ragnarok Forced Engage
AdvancedWhen Reaching a backline carry through crowd control during a teamfight
- Crowd control immune
- Dash in
- Slow
- Attack speed
- AutoBasic attacks
- Finisher
Tip R's crowd-control immunity allows Olaf to continue through stuns and knock-ups during the dive. Save E for the finishing damage, while repeated basic attacks reduce its remaining cooldown.
Q-E True-Damage Finish
BasicWhen Slowing a low-health target with Q, then finishing with E's true damage
- Slow
- True-damage finish
Tip After Q slows, enter E range to dash a short distance and deal true damage that ignores armor and magic resistance. E is not a threshold execute, so compare its shown damage with the target's remaining health and shields. Olaf takes recoil true damage if the target survives, but not when E kills them.