
Orianna
the Lady of Clockwork
- HP
- 630(+120)
- HP Regen(5s)
- 7.5(+0.55)
- MP
- 435(+57)
- MP Regen(5s)
- 12(+1.1)
- Damage
- 46(+2.65)
- Attack Speed
- 0.75(+0%)
- Armor
- 28(+4)
- Magic Resistance
- 36(+1.2)
- Attack Range
- 550
- Movement Speed
- 355
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 53.8% | 3.0% | 0.2% |
| Diamond | 52.2% | 4.3% | 0.3% |
| Master | 51.8% | 4.5% | 0.4% |
| Grandmaster | 51.1% | 5.4% | 0.4% |
| Challenger | 50.9% | 6.4% | 0.5% |
Combos · Orianna
QW Basic Poke
BasicWhen Safe lane poke to chip the enemy while staying at range
- Send ball
- Detonate slow
- AutoPassive attack
Tip Q loses damage for each unit it passes through, so avoid routing it through several minions and stop the ball beside the champion. Press W as the ball arrives for damage and a slowing field, then use the allied speed zone either to add a basic attack or retreat safely.
Full Combo Burst
IntermediateWhen Bursting a single target or unloading the rotation in a fight
- Place ball
- Pull in
- Area detonate
- AutoPassive finish
- Self shield
Tip Place the ball in the center of the group with Q and account for R's brief delay as the shockwave pulls enemies toward it. Overlap W immediately, add a basic attack, then recall the ball with E through the enemies to gain a shield and deal return-path damage.
Ball Delivery R
AdvancedWhen Delivering Orianna's R through a diving ally who engages the enemy team
- Attach to ally
- Shockwave
- Slow damage
- Finish
Tip Attach the ball with E to a diving ally so it travels into the enemy formation with them. Cast R as the ally reaches the priority targets, overlap W's slowing field, then move the ball again with Q along their escape path.
Flash R Engage
AdvancedWhen Surprise flash into the enemy group for a point-blank R
- Attach to self
- FlashInto group
- Instant R
- Slow detonate
- Extra damage
Tip R always originates from the ball, not Orianna, so begin by attaching it to Orianna with E. Flash into the enemies and cast R-W immediately from the ball's new position, checking before the engage that it is not still attached to another ally.