Ornn

Ornn

the Fire Below the Mountain

Baron(Top)SupportDifficulty
Win
51.5%0.9
Pick
1.6%
Ban
0.2%
Ornn
All stats
HP
720(+120)
HP Regen(5s)
12(+1.2)
MP
38(+6)
MP Regen(5s)
12(+0.8)
Damage
62(+4)
Attack Speed
0.73(+1.2%)
Armor
46(+5)
Magic Resistance
40(+2)
Attack Range
175
Movement Speed
345

growth per level

Combos · Ornn

Basic Poke (Q Harass)

Basic

When Safe lane harass and wave poke during laning

  1. Slow poke
  2. AutoBasic attack 1
  3. AutoBasic attack 2

Tip Q creates a magma pillar for 4 seconds at the fissure's end or behind the first champion hit. Add one or two basic attacks during the slow, and place the pillar across the escape route so the threat of an E collision and knock-up restricts their movement.

Pillar Knock-up (Q → E)

Intermediate

When Setting up a terrain collision for a lane all-in or gank

  1. Make pillar
  2. Knock-up
  3. AutoWeave basic attack

Tip Create a pillar with Q, then aim E into that terrain while the target is nearby. Merely touching a champion with E does not knock them up; Ornn must collide with a wall or pillar, and the pillar is destroyed afterward, so identify the next terrain angle in advance.

Brittle Full Combo All-In (W → Q → E → R)

Advanced

When Full all-in that pre-applies Brittle so the knock-up crowd control is empowered

  1. Apply Brittle
  2. AutoConsume Brittle
  3. Create pillar
  4. Terrain knock-up
  5. Summon ram
  6. Headbutt ram back

Tip Consume W's Brittle with a basic attack or immobilizing crowd control. R must be recast to headbutt the ram back, applying the area knock-up and a second Brittle.

R-Flash-R Redirect

Advanced

When Redirecting the elemental ram from an unexpected angle to open a teamfight

  1. Summon ram
  2. FlashAdjust headbutt position
  3. Redirect and knock up
  4. Create pillar
  5. Follow-up knock-up

Tip After R1, Flash into line with the ram and use R2's dash to headbutt it back. The first cast alone does not knock enemies up.