Poppy

Poppy

Keeper of the Hammer

Baron(Top)JungleDifficulty
Win
-
Pick
-
Ban
-
Poppy
All stats
HP
660(+128)
HP Regen(5s)
8(+0.8)
MP
380(+40)
MP Regen(5s)
15(+0.8)
Damage
62(+4)
Attack Speed
0.8(+2.2%)
Armor
46(+4.5)
Magic Resistance
36(+2)
Attack Range
175
Movement Speed
350

growth per level

Combos · Poppy

Buckler Poke

Basic

When Safely poking in lane with the passive buckler

  1. AutoBuckler basic attack
  2. Slow
  3. AutoFinisher

Tip When the passive is ready, the next basic attack gains range and throws the buckler for bonus magic damage. Picking it up within 4 seconds grants a shield but does not reset the passive cooldown, so abandon an enemy-side drop and retreat after Q's slow rather than forcing the pickup.

Wall Stun All-In

Intermediate

When Forcing an all-in when terrain provides a reliable E stun angle

  1. Wall stun
  2. AutoBasic attack weave
  3. Hammer under
  4. Chase
  5. AutoFinisher

Tip E carries the target forward with Poppy and only stuns if the pushed enemy collides with terrain. Move to the side opposite a wall, drive them into it, use basic attack → Q during the stun, then W to stop a dash escape.

E-Flash Forced Stun

Advanced

When Creating a stun angle with Flash when no wall lines up naturally

  1. Charge
  2. FlashReposition
  3. Hammer under
  4. AutoBasic attacks

Tip Flash in the short input window just after targeting E to shift Poppy's starting position and the carry direction, potentially reaching terrain unavailable from the original angle. Confirm the real wall behind the target and the push line before spending Flash; do not commit when the terrain stun is uncertain.

Ultimate Dash Block and Knockback

Advanced

When Blocking an enemy dash-engage, then knocking them away to break up a fight

  1. Block dash
  2. Charge
  3. Knockback

Tip After W stops a dash, tap R without charging to knock nearby enemies up for 1 second and interrupt an immediate threat. A charged R sends the first champion hit and nearby enemies far toward their Nexus, making them untargetable while airborne so allies cannot damage them either. Charge only to remove someone from the fight; use the uncharged knock-up for instant peel.