Pyke

Pyke

the Bloodharbor Ripper

SupportDifficulty
Win
49.8%0.6
Pick
4.9%
Ban
2.9%
Pyke
All stats
HP
690(+136)
HP Regen(5s)
10.5(+0.55)
MP
435(+57)
MP Regen(5s)
12(+1.3)
Damage
64(+3.5)
Attack Speed
0.8(+1.7%)
Armor
50(+5.5)
Magic Resistance
38(+3)
Attack Range
175
Movement Speed
340

growth per level

Combos · Pyke

Charged Q Long-Range Poke

Basic

When Poking the enemy from a safe range in lane

  1. Charge
  2. Release
  3. AutoBasic attack

Tip Charging Q for up to 0.8 seconds extends its range. Pyke self-slows 15% while charging, so keep an escape ready, then release for 130 damage and a 90% slow.

E Stun into Q All-In

Intermediate

When Using E at close range before chaining Q, a basic attack, and R

  1. Dash
  2. Melee
  3. AutoBasic attack
  4. Finisher

Tip E's phantom returns after 1 second to stun. Fill that window with a melee Q stab and a basic attack, then execute with R once they drop below the threshold after the stun lands.

W Stealth Approach into E Engage

Intermediate

When Sneaking in under camouflage to surprise engage

  1. Camouflage
  2. Engage
  3. Slow
  4. AutoBasic attack
  5. Execute

Tip Use W to camouflage and gain movement speed for a blindside approach, then E in. Lock them with Q's slow and finish with R once the stun returns.

E-Flash Stun into R Reset Chain

Advanced

When Repositioning the stun in a fight and chaining R resets

  1. Dash
  2. FlashReposition
  3. Melee
  4. First execute
  5. Reset recast

Tip Flashing right after E's dash makes the phantom return to Pyke's new position, relocating the stun. An R execute resets its cooldown, so immediately recast R to finish the next low target.