Rell

Rell

the Iron Maiden

SupportDifficulty
Win
50.6%0.5
Pick
4.0%
Ban
2.1%
Rell
All stats
HP
660(+120)
HP Regen(5s)
8(+0.86)
MP
380(+40)
MP Regen(5s)
10(+0.65)
Damage
62(+3)
Attack Speed
0.8(+0.015%)
Armor
46(+4.5)
Magic Resistance
36(+2)
Attack Range
175
Movement Speed
350

growth per level

Combos · Rell

Basic Engage Combo

Basic

When Core frontline engage while mounted

  1. Knock-up
  2. Stun
  3. AutocancelWeave

Tip After W's Crash Down knock-up, Q destroys shields and chains a 0.65-second stun. Land one basic attack as the crowd control ends to steal armor and magic resistance with the passive, but do not treat that attack as fully canceling Q's animation.

Ultimate Full Combo

Intermediate

When Teamfight full lockdown on grouped enemies

  1. Knock-up
  2. Pull
  3. Stun
  4. AutocancelWeave

Tip Open with W's knock-up, activate R to keep enemies dragged inward, then overlap Q's stun as the knock-up ends so they cannot escape. R deals magic damage throughout its duration.

Flash Engage

Advanced

When Using Flash to reach the enemy backline for an engage

  1. Knock-up
  2. FlashReposition
  3. Pull
  4. Stun

Tip Flash during W's Crash Down animation to relocate the knock-up onto grouped enemies, then immediately R to pull them in and Q to stun.

Poke and Disengage

Basic

When Lane poke, then reposition safely

  1. Poke
  2. AutoBasic attack
  3. Movement speed

Tip Land Q for the stun and damage, add a basic attack to apply the passive resistance steal, then use E's movement speed to leave retaliation range. Full Tilt is a speed boost rather than a way to remount.