Renekton

Renekton

the Butcher of the Sands

Baron(Top)Difficulty
Win
48.5%0.3
Pick
4.1%
Ban
0.6%
Renekton
All stats
HP
690(+128)
HP Regen(5s)
9(+0.81)
MP
100
MP Regen(5s)
0
Damage
66(+4.55)
Attack Speed
0.8(+2.2%)
Armor
46(+4.7)
Magic Resistance
38(+2)
Attack Range
175
Movement Speed
355

growth per level

Combos · Renekton

Basic Poke Trade (E-W-Q-E)

Basic

When Early lane: short hit-and-run trade with no Fury, used to build Fury

  1. Engage
  2. Stun
  3. AutocancelWeave
  4. Damage
  5. Disengage

Tip Dash in with E, land W's stun and a basic attack, then hit nearby enemies with Q; even unempowered Q heals and generates Fury. At 50 Fury empowered Q deals and heals much more, but base Q still sustains Renekton, especially when it hits the champion and minion wave together.

Full Fury All-In (Empowered W Burst)

Intermediate

When With 50+ Fury, all-in using empowered W for a longer stun and burst

  1. Engage
  2. Empowered stun
  3. AutocancelWeave
  4. Damage
  5. Chase

Tip At 50 Fury, W strikes three times, destroys shields, and stuns longer. Empowered W spends the Fury, but the following base Q still heals, so hit the champion and wave together before using the second E to chase or disengage.

Dominus Teamfight Dive (R All-In)

Intermediate

When Using R's health and Fury before diving a carry and sustaining with empowered Q

  1. R on
  2. Engage
  3. Stun
  4. AutocancelWeave
  5. Empowered heal
  6. Chase

Tip R immediately grants 20 Fury and then 5 Fury per second. With several nearby enemies, this setup maximizes empowered Q's healing. Because one 50-Fury cast cannot empower both W and Q, Q takes priority when survival is the main concern.

Flash Empowered-W Surprise Stun

Advanced

When Flashing onto an out-of-range target with at least 50 Fury for an empowered W stun

  1. FlashFlash in
  2. Empowered stun
  3. AutocancelWeave
  4. Damage
  5. Finisher

Tip Empowered W requires 50 Fury, so attacks and abilities must prepare the resource before the engage. Flashing directly into W range reduces the target's reaction time before the longer stun.