
Renekton
the Butcher of the Sands
- HP
- 690(+128)
- HP Regen(5s)
- 9(+0.81)
- MP
- 100
- MP Regen(5s)
- 0
- Damage
- 66(+4.55)
- Attack Speed
- 0.8(+2.2%)
- Armor
- 46(+4.7)
- Magic Resistance
- 38(+2)
- Attack Range
- 175
- Movement Speed
- 355
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 48.3% | 4.6% | 0.9% |
| Diamond | 48.5% | 4.1% | 0.6% |
| Master | 48.5% | 4.1% | 0.7% |
| Grandmaster | 49.9% | 4.5% | 0.8% |
| Challenger | 49.0% | 5.4% | 1.4% |
Combos · Renekton
Basic Poke Trade (E-W-Q-E)
BasicWhen Early lane: short hit-and-run trade with no Fury, used to build Fury
- Engage
- Stun
- AutocancelWeave
- Damage
- Disengage
Tip Dash in with E, land W's stun and a basic attack, then hit nearby enemies with Q; even unempowered Q heals and generates Fury. At 50 Fury empowered Q deals and heals much more, but base Q still sustains Renekton, especially when it hits the champion and minion wave together.
Full Fury All-In (Empowered W Burst)
IntermediateWhen With 50+ Fury, all-in using empowered W for a longer stun and burst
- Engage
- Empowered stun
- AutocancelWeave
- Damage
- Chase
Tip At 50 Fury, W strikes three times, destroys shields, and stuns longer. Empowered W spends the Fury, but the following base Q still heals, so hit the champion and wave together before using the second E to chase or disengage.
Dominus Teamfight Dive (R All-In)
IntermediateWhen Using R's health and Fury before diving a carry and sustaining with empowered Q
- R on
- Engage
- Stun
- AutocancelWeave
- Empowered heal
- Chase
Tip R immediately grants 20 Fury and then 5 Fury per second. With several nearby enemies, this setup maximizes empowered Q's healing. Because one 50-Fury cast cannot empower both W and Q, Q takes priority when survival is the main concern.
Flash Empowered-W Surprise Stun
AdvancedWhen Flashing onto an out-of-range target with at least 50 Fury for an empowered W stun
- FlashFlash in
- Empowered stun
- AutocancelWeave
- Damage
- Finisher
Tip Empowered W requires 50 Fury, so attacks and abilities must prepare the resource before the engage. Flashing directly into W range reduces the target's reaction time before the longer stun.