Samira

Samira

the Desert Rose

Dragon(Bottom)Difficulty
Win
49.0%0.0
Pick
7.8%
Ban
5.8%
Samira
All stats
HP
630(+128)
HP Regen(5s)
7.5(+0.68)
MP
345(+49)
MP Regen(5s)
15(+0.5)
Damage
62(+4)
Attack Speed
0.8125(+3.2%)
Armor
35(+5)
Magic Resistance
30(+1.4)
Attack Range
525
Movement Speed
340

growth per level

Combos · Samira

Flair Poke

Basic

When Poking safely in lane while building Style grade

  1. AutoConfirm basic attack fires
  2. Different damage source
  3. AutoNext Style step

Tip Let the basic attack actually fire, land Q, then attack again when the range opens. Alternating different damage sources such as basic attack and Q raises Style one step at a time, while repeating the same source or missing Q grants no new step. Ranged Q stops on the first target, so avoid minion lines; in melee it becomes a cone slash.

Wild Rush All-In

Intermediate

When Dashing in with E for a melee all-in

  1. Dash
  2. AutoAttack
  3. Sword
  4. AutocancelAttack
  5. Block

Tip E dashes through the target and grants attack speed, while Q becomes a sword slash at melee range. Alternate basic attacks and abilities to raise Style, then use W to destroy incoming projectiles during the enemy's retaliation.

S-Grade R Burst

Advanced

When Full combo that builds to S grade and finishes with R

  1. AutoStyle 1
  2. Style 2
  3. AutoStyle 3
  4. Style 4 and engage
  5. AutoStyle 5
  6. Style 6 and missile block
  7. S-rank ultimate

Tip R requires S rank, built through six style steps without hitting with the same attack or ability type twice in a row. Alternate basic attack → Q → basic attack → E → basic attack → W, then cast R; if an input misses, S will not be ready, so verify the style indicator first.

Flash R

Advanced

When Building to S then flashing into the enemy group to unleash R

  1. AutoStyle 1
  2. Style 2
  3. AutoStyle 3
  4. Style 4
  5. AutoStyle 5
  6. Style 6
  7. FlashReach multiple targets
  8. S-rank ultimate

Tip First reach S rank by alternating hits such as basic attack → Q → basic attack → E → basic attack → W. Once S is confirmed, Flash to a position that includes up to five enemies and activate R; pressing R before repositioning can either fail the requirement or leave targets outside its radius.