Senna

Senna

the Redeemer

Dragon(Bottom)SupportDifficulty
Win
52.5%0.0
Pick
5.4%
Ban
0.8%
Senna
All stats
HP
570(+120)
HP Regen(5s)
6(+0.55)
MP
345(+65)
MP Regen(5s)
21(+0.5)
Damage
50
Attack Speed
0.625(+1.2%)
Armor
35(+4.5)
Magic Resistance
30(+1.4)
Attack Range
625
Movement Speed
340

growth per level

Combos · Senna

Basic Poke Combo

Basic

When Safe poke and trades in lane

  1. AutoBasic attack
  2. Weave
  3. AutoBasic attack

Tip Hitting the same champion twice within 4 seconds siphons Mist for bonus current-health damage, so use basic attack → Q → basic attack to produce the two hits quickly. Q passes through units and structures, slows enemies, and heals allies in its path, but it is not a full attack-timer reset.

Root All-In Combo

Intermediate

When Full all-in once W lands

  1. Root
  2. AutoBasic attack
  3. Weave
  4. AutoBasic attack
  5. AutoBasic attack

Tip W roots 1 second after it hits, so weave basic attacks and Q during the delay, then finish with basic attacks once the root locks them.

Flash-W Root Engage

Advanced

When Flashing into W range for a surprise delayed root

  1. FlashFlash
  2. Root
  3. AutoBasic attack
  4. Weave
  5. Finisher

Tip Senna has no dash, so Flash closes the gap and creates a better W angle, but the projectile still has to connect. R can then add global finishing damage while shielding allies across the map.

Mist-Camouflaged Approach

Advanced

When Approaching under camouflage before setting up W's delayed root

  1. Mist
  2. Root
  3. AutoBasic attack
  4. Weave
  5. AutoBasic attack

Tip Inside E, Senna is camouflaged and allies become speed-boosted Wraiths, but nearby enemy champions, turrets, or True Sight reveal them. Do not treat it as guaranteed untargetability; approach from outside detection, then land W as the mist breaks for its delayed root and follow with basic attack → Q.