
Sett
the Boss
- HP
- 690(+120)
- HP Regen(5s)
- 10(+0.8)
- MP
- 0
- MP Regen(5s)
- 0
- Damage
- 62(+3.6)
- Attack Speed
- 0.73(+1.2%)
- Armor
- 46(+4.7)
- Magic Resistance
- 38(+2)
- Attack Range
- 175
- Movement Speed
- 350
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 51.5% | 12.4% | 2.0% |
| Diamond | 50.5% | 12.5% | 2.7% |
| Master | 50.3% | 12.8% | 3.0% |
| Grandmaster | 49.4% | 13.3% | 2.3% |
| Challenger | 48.3% | 13.8% | 2.2% |
Combos · Sett
Basic Poke: Q Empowered Basic Attack Trade
BasicWhen Using Q's two empowered attacks for a short, high-value lane trade
- Empower
- AutoFirst hit
- AutoSecond hit
Tip Q briefly grants movement speed toward enemy champions and empowers the next two basic attacks with maximum-health damage. Make sure the faster right punch follows the first left punch, then leave retaliation range unless Sett deliberately wants to build Grit for W.
1v1 Full Combo All-In
IntermediateWhen Committing to a top-lane duel with Q attacks, E control, W's Grit burst, and R
- Approach
- AutoFirst hit
- Slow
- AutocancelSecond hit
- Grit burst
- Finisher
Tip E only Stuns when pulling enemies from both sides, so in a 1v1 it just Slows — rely on R for the hard lockdown, and fire W after banking Grit from incoming damage for a bigger burst and Shield.
Flash-E Teamfight Initiate
AdvancedWhen Flashing during E to stun a group before following with W and R
- Cast E
- FlashFlash in
- Stun burst
- Finisher
Tip E's stun requires pulling at least one enemy from each side, so the Flash must land Sett between them — a misplaced landing that grabs only one side yields just a slow.