Sona

Sona

Maven of the Strings

SupportDifficulty
Win
54.1%0.2
Pick
3.7%
Ban
1.0%
Sona
All stats
HP
600(+104)
HP Regen(5s)
6(+0.55)
MP
345(+4.9)
MP Regen(5s)
15(+0.9)
Damage
46(+2.65)
Attack Speed
0.75(+0%)
Armor
40(+3.9)
Magic Resistance
30(+1.2)
Attack Range
550
Movement Speed
340

growth per level

Combos · Sona

Q Basic Attack Poke

Basic

When Safe laning-phase poke

  1. Poke
  2. AutoQ-aura empowered basic attack

Tip Q damages the two nearest enemies and creates a 3-second aura that adds magic damage to the next basic attack from allies inside it. Sona's own attack can use the aura damage, but the separate 0.5-second stun only appears after three basic casts have readied Power Chord.

Power Chord Stun Poke

Intermediate

When Setting up a Power Chord stun

  1. Stack 1
  2. Stack 2
  3. Stack 3
  4. AutoPower Chord

Tip After casting three basic abilities, Sona's next attack deals bonus magic damage and stuns for 0.5 seconds. Order is flexible; leading with Q adds poke damage.

Ultimate All-In

Advanced

When Landing R's traveling stun, then chaining Power Chord in an all-in

  1. Preload 2 basic casts
  2. Movement speed; third basic cast
  3. Traveling-wave stun
  4. AutoPower Chord stun
  5. Follow-up damage
  6. Heal and shield

Tip R's traveling soundwave stuns each enemy the first time it hits for 1 second, so use E's speed to line it up. R is not a basic ability and does not count toward Power Chord; preload two basic casts, use E as the third to ready Power Chord, then chain R-empowered basic attack → Q.

Flash R Engage

Advanced

When Flashing to shift R's origin and open a fight with a surprise stun

  1. FlashFlash in
  2. Traveling-wave stun
  3. Damage
  4. Chase

Tip Flash forward to shift R's starting point, then aim its traveling wave through the enemy group. R is not a charm; it stuns each enemy for 1 second on their first hit and continues moving, after which Q adds damage and E speeds Sona's team's engage or retreat.