
Talon
the Blade's Shadow
- HP
- 660(+128)
- HP Regen(5s)
- 9(+0.68)
- MP
- 460(+41)
- MP Regen(5s)
- 12(+0.7)
- Damage
- 66(+4.55)
- Attack Speed
- 0.8(+2.2%)
- Armor
- 40(+4.5)
- Magic Resistance
- 38(+2)
- Attack Range
- 175
- Movement Speed
- 355
growth per level
Stats
No statistics available for this lane.
Combos · Talon
Basic Poke
BasicWhen Poke safely in lane while applying Wounds
- Daggers
- AutoPoke
Tip W's blades linger at maximum range for 0.75 seconds and return automatically, with the outward and return passes each dealing damage and applying a Wound stack. Place the endpoint behind the target so the return path connects, then approach for a basic attack only after the second hit slows them.
Standard All-In
IntermediateWhen Full burst when Talon can get on top of the enemy
- Slow
- Dash
- First cast
- AutocancelTrigger
- Release
Tip Combine W's passes, Q, and R's first hit to reach three Wound stacks, then consume them with a basic attack to trigger the 2-second bleed. A basic attack or Q ends R's invisibility and recalls the blades toward that target, so reposition first and use the basic attack to trigger both the bleed and returning blades.
R Assassination Burst
AdvancedWhen Approaching a fragile target over terrain for a fast assassination
- Vault
- Slow
- Dash
- First cast
- AutocancelTrigger
- Release
Tip Vault terrain with E to approach out of vision, then build three Wound stacks with W-Q-R. Use R's invisibility and speed to position beside or behind the target; the next basic attack triggers the bleed and recalls blades to them, while a manual recast should be used only when Talon needs to reveal early.
Dive and Escape
AdvancedWhen Secure the kill then vault a wall to escape
- Dash
- Slow
- Stealth
- AutocancelTrigger
- Vault wall
Tip Build three Wound stacks with Q-W-R and trigger the bleed with a basic attack, then move toward the nearest wall while checking whether the kill is secured. If R is not ended by another attack, its invisibility and speed can last up to 2.5 seconds for an E escape, but each terrain piece gains a long individual cooldown after vaulting.