Talon

Talon

the Blade's Shadow

MidJungleDifficulty
Win
-
Pick
-
Ban
-
Talon
All stats
HP
660(+128)
HP Regen(5s)
9(+0.68)
MP
460(+41)
MP Regen(5s)
12(+0.7)
Damage
66(+4.55)
Attack Speed
0.8(+2.2%)
Armor
40(+4.5)
Magic Resistance
38(+2)
Attack Range
175
Movement Speed
355

growth per level

Combos · Talon

Basic Poke

Basic

When Poke safely in lane while applying Wounds

  1. Daggers
  2. AutoPoke

Tip W's blades linger at maximum range for 0.75 seconds and return automatically, with the outward and return passes each dealing damage and applying a Wound stack. Place the endpoint behind the target so the return path connects, then approach for a basic attack only after the second hit slows them.

Standard All-In

Intermediate

When Full burst when Talon can get on top of the enemy

  1. Slow
  2. Dash
  3. First cast
  4. AutocancelTrigger
  5. Release

Tip Combine W's passes, Q, and R's first hit to reach three Wound stacks, then consume them with a basic attack to trigger the 2-second bleed. A basic attack or Q ends R's invisibility and recalls the blades toward that target, so reposition first and use the basic attack to trigger both the bleed and returning blades.

R Assassination Burst

Advanced

When Approaching a fragile target over terrain for a fast assassination

  1. Vault
  2. Slow
  3. Dash
  4. First cast
  5. AutocancelTrigger
  6. Release

Tip Vault terrain with E to approach out of vision, then build three Wound stacks with W-Q-R. Use R's invisibility and speed to position beside or behind the target; the next basic attack triggers the bleed and recalls blades to them, while a manual recast should be used only when Talon needs to reveal early.

Dive and Escape

Advanced

When Secure the kill then vault a wall to escape

  1. Dash
  2. Slow
  3. Stealth
  4. AutocancelTrigger
  5. Vault wall

Tip Build three Wound stacks with Q-W-R and trigger the bleed with a basic attack, then move toward the nearest wall while checking whether the kill is secured. If R is not ended by another attack, its invisibility and speed can last up to 2.5 seconds for an E escape, but each terrain piece gains a long individual cooldown after vaulting.