
Urgot
the Dreadnought
- HP
- 660(+136)
- HP Regen(5s)
- 10(+0.8)
- MP
- 380(+50)
- MP Regen(5s)
- 12(+0.8)
- Damage
- 62(+3.5)
- Attack Speed
- 0.75(+2.2%)
- Armor
- 46(+5)
- Magic Resistance
- 40(+2)
- Attack Range
- 350
- Movement Speed
- 340
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 51.2% | 3.5% | 1.7% |
| Diamond | 50.5% | 3.9% | 2.1% |
| Master | 50.6% | 3.9% | 2.1% |
| Grandmaster | 51.1% | 3.1% | 0.7% |
| Challenger | 49.0% | 2.5% | 0.5% |
Combos · Urgot
Q Poke and Leg Cannon Basic attacks
BasicWhen Trading safely in lane or poking an enemy behind minions
- Slow
- AutoCannon 1
- AutoCannon 2
Tip Slow with Q, then circle the target so different leg cannons face them as Urgot attacks. Each leg's cooldown falls from 15 seconds early to as low as 2 seconds with levels, so it is not always 15; rotate toward ready legs instead of those that have already fired.
E Engage, Full Combo, and R Execute
IntermediateWhen Locking down and finishing a low-health enemy in a straight all-in
- Engage
- Rapid fire
- Slow
- Impale
- Execute
Tip R's first cast does not execute by itself. Use Purge and the leg cannons to lower the target beneath the execute threshold, then recast R. Casting Q before E can slow the target and make the engage easier to land.
E-Flash Surprise All-In
AdvancedWhen Ambushing an out-of-range enemy before they can react with an escape
- Slow
- Dash
- FlashRedirect
- Rapid fire
- Impale
- Execute
Tip Flash shortly after Disdain begins to redirect the dash; flashing after the movement ends no longer changes its path. Purge and the leg cannons then lower the target to R's execute threshold before the second R cast.