Vex

Vex

the Gloomist

MidDifficulty
Win
49.5%0.4
Pick
2.3%
Ban
0.5%
Vex
All stats
HP
660(+120)
HP Regen(5s)
7.5(+0.81)
MP
480(+49)
MP Regen(5s)
12(+0.9)
Damage
58(+3.6)
Attack Speed
0.75(+0%)
Armor
34(+4.5)
Magic Resistance
36(+1.2)
Attack Range
550
Movement Speed
360

growth per level

Combos · Vex

Gloom Poke

Basic

When Efficient lane poke from a safe range

  1. Gloom and slow
  2. Consume Gloom

Tip E applies Gloom and a slow, so fire Q along the same path while the target is slowed to consume the mark. If Doom is ready, E also Fears; its area grows when cast farther away, so begin close enough for Q to arrive before the fear ends.

Full Burst

Intermediate

When Using the R mark to commit and finish one target with all cooldowns ready

  1. Land mark
  2. Recast dash
  3. Slow and Gloom
  4. Consume Gloom
  5. Shield and area damage

Tip R1 marks the first champion hit, and Vex must recast it to dash to that target. On arrival, apply E's slow and Gloom, consume it with Q, then use W for a shield and nearby damage; if the marked target dies within 6 seconds, R resets for another enemy.

Doom Fear Combo

Advanced

When Doom is ready: fear-lock the target and burst them down

  1. Doom ready
  2. Fear and Gloom
  3. Consume Gloom
  4. Shockwave
  5. Cast 1 · mark
  6. Recast dash

Tip When Doom is ready, the next basic ability interrupts dashes and Fears for 0.75 seconds. A distant E makes enemies flee away from its center, so send Q along that path and use W, then save R1 and its dash recast to finish after their mobility is gone.

Anti-Dash Peel

Advanced

When Interrupting and punishing a champion who dashes onto Vex

  1. Doom ready
  2. Interrupt and fear
  3. Gloom and slow
  4. Consume Gloom

Tip With Doom ready, press W as an enemy dashes onto Vex to gain a shield, deal nearby damage, interrupt the dash, and fear them. Place E where the feared target moves and consume Gloom with Q; without Doom, W alone does not interrupt the dash.