
Vex
the Gloomist
- HP
- 660(+120)
- HP Regen(5s)
- 7.5(+0.81)
- MP
- 480(+49)
- MP Regen(5s)
- 12(+0.9)
- Damage
- 58(+3.6)
- Attack Speed
- 0.75(+0%)
- Armor
- 34(+4.5)
- Magic Resistance
- 36(+1.2)
- Attack Range
- 550
- Movement Speed
- 360
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 50.1% | 2.3% | 0.6% |
| Diamond | 49.5% | 2.3% | 0.5% |
| Master | 49.2% | 2.3% | 0.6% |
| Grandmaster | 49.9% | 2.1% | 0.4% |
| Challenger | 49.2% | 2.2% | 0.3% |
Combos · Vex
Gloom Poke
BasicWhen Efficient lane poke from a safe range
- Gloom and slow
- Consume Gloom
Tip E applies Gloom and a slow, so fire Q along the same path while the target is slowed to consume the mark. If Doom is ready, E also Fears; its area grows when cast farther away, so begin close enough for Q to arrive before the fear ends.
Full Burst
IntermediateWhen Using the R mark to commit and finish one target with all cooldowns ready
- Land mark
- Recast dash
- Slow and Gloom
- Consume Gloom
- Shield and area damage
Tip R1 marks the first champion hit, and Vex must recast it to dash to that target. On arrival, apply E's slow and Gloom, consume it with Q, then use W for a shield and nearby damage; if the marked target dies within 6 seconds, R resets for another enemy.
Doom Fear Combo
AdvancedWhen Doom is ready: fear-lock the target and burst them down
- Doom ready
- Fear and Gloom
- Consume Gloom
- Shockwave
- Cast 1 · mark
- Recast dash
Tip When Doom is ready, the next basic ability interrupts dashes and Fears for 0.75 seconds. A distant E makes enemies flee away from its center, so send Q along that path and use W, then save R1 and its dash recast to finish after their mobility is gone.
Anti-Dash Peel
AdvancedWhen Interrupting and punishing a champion who dashes onto Vex
- Doom ready
- Interrupt and fear
- Gloom and slow
- Consume Gloom
Tip With Doom ready, press W as an enemy dashes onto Vex to gain a shield, deal nearby damage, interrupt the dash, and fear them. Place E where the feared target moves and consume Gloom with Q; without Doom, W alone does not interrupt the dash.