Vi

Vi

the Piltover Enforcer

JungleDifficulty
Win
51.9%0.5
Pick
7.9%
Ban
1.9%
Vi
All stats
HP
690(+112)
HP Regen(5s)
10.5(+0.94)
MP
390(+49)
MP Regen(5s)
15(+0.9)
Damage
64(+3.6)
Attack Speed
0.8(+2.2%)
Armor
46(+5.1)
Magic Resistance
38(+2)
Attack Range
150
Movement Speed
350

growth per level

Combos · Vi

Basic Poke Trade

Basic

When Using E's attack reset to trigger the passive during a short trade

  1. Empower
  2. AutocancelE → basic attack
  3. AutoSecond hit
  4. AutoThird hit

Tip E empowers the next basic attack and resets Vi's attack timer, so activate it immediately after an attack lands. The third hit on the same target triggers Blast Shield for maximum-health damage and 20% armor reduction.

Full Combo All-In

Intermediate

When Closing distance for a committed all-in

  1. Charge
  2. Dash
  3. Empower
  4. AutocancelWeave
  5. Shield
  6. AutoAttack
  7. Finish

Tip Charge Q for range and damage, collide with the champion to knock them back, then activate E so the next basic attack carries bonus damage. W consumes stored Blast Shield stacks for a larger shield, so use it after taking damage. Save R to track and knock the priority target up for 1.25 seconds when they try to escape.

Flash Q Surprise

Advanced

When Landing a surprise Q from an unexpected angle

  1. Charge
  2. FlashReposition
  3. Dash
  4. Empower
  5. AutocancelE-reset empowered basic attack
  6. Finish

Tip Charge Q, then Flash to redirect the dash from the new position. Keep the aim after Flash and release Q into an actual champion collision to trigger the knockback. On landing, activate E to reset the attack timer and empower the next basic attack with area damage, then use R to track the target if they spend mobility.

R Flash Angle

Advanced

When Dragging the R target back toward Vi's team

  1. Chase
  2. FlashReposition
  3. Knock-up
  4. Empower
  5. AutocancelWeave
  6. Shield

Tip R continues tracking its primary target, while Flash during the charge can shift Vi's path so she knocks aside another enemy on that line. Flash does not relocate the primary target's landing point toward Vi's team; use it to hit a secondary path, then chain Q and the E-empowered basic attack after R ends.