
Vi
the Piltover Enforcer
- HP
- 690(+112)
- HP Regen(5s)
- 10.5(+0.94)
- MP
- 390(+49)
- MP Regen(5s)
- 15(+0.9)
- Damage
- 64(+3.6)
- Attack Speed
- 0.8(+2.2%)
- Armor
- 46(+5.1)
- Magic Resistance
- 38(+2)
- Attack Range
- 150
- Movement Speed
- 350
growth per level
Stats
As of 2026-08-09Last 7 days trend
Diamond| Tier | Win | Pick | Ban |
|---|---|---|---|
| Common | 51.8% | 5.7% | 0.5% |
| Diamond | 51.9% | 7.9% | 1.9% |
| Master | 51.7% | 8.3% | 2.3% |
| Grandmaster | 51.9% | 9.0% | 4.7% |
| Challenger | 49.9% | 8.9% | 5.7% |
Combos · Vi
Basic Poke Trade
BasicWhen Using E's attack reset to trigger the passive during a short trade
- Empower
- AutocancelE → basic attack
- AutoSecond hit
- AutoThird hit
Tip E empowers the next basic attack and resets Vi's attack timer, so activate it immediately after an attack lands. The third hit on the same target triggers Blast Shield for maximum-health damage and 20% armor reduction.
Full Combo All-In
IntermediateWhen Closing distance for a committed all-in
- Charge
- Dash
- Empower
- AutocancelWeave
- Shield
- AutoAttack
- Finish
Tip Charge Q for range and damage, collide with the champion to knock them back, then activate E so the next basic attack carries bonus damage. W consumes stored Blast Shield stacks for a larger shield, so use it after taking damage. Save R to track and knock the priority target up for 1.25 seconds when they try to escape.
Flash Q Surprise
AdvancedWhen Landing a surprise Q from an unexpected angle
- Charge
- FlashReposition
- Dash
- Empower
- AutocancelE-reset empowered basic attack
- Finish
Tip Charge Q, then Flash to redirect the dash from the new position. Keep the aim after Flash and release Q into an actual champion collision to trigger the knockback. On landing, activate E to reset the attack timer and empower the next basic attack with area damage, then use R to track the target if they spend mobility.
R Flash Angle
AdvancedWhen Dragging the R target back toward Vi's team
- Chase
- FlashReposition
- Knock-up
- Empower
- AutocancelWeave
- Shield
Tip R continues tracking its primary target, while Flash during the charge can shift Vi's path so she knocks aside another enemy on that line. Flash does not relocate the primary target's landing point toward Vi's team; use it to hit a secondary path, then chain Q and the E-empowered basic attack after R ends.