Viktor

Viktor

the Herald of the Arcane

MidDifficulty
Win
51.3%0.4
Pick
3.7%
Ban
0.8%
Viktor
All stats
HP
630(+120)
HP Regen(5s)
8(+0.8)
MP
460(+50)
MP Regen(5s)
10(+1)
Damage
54(+3.5)
Attack Speed
0.75(+2.2%)
Armor
34(+4.5)
Magic Resistance
36(+1.2)
Attack Range
550
Movement Speed
355

growth per level

Combos · Viktor

Siphon Power Trade

Basic

When Basic lane trade that pokes and grabs a shield when the enemy steps up

  1. Shield
  2. AutocancelEmpowered attack

Tip Q grants a 2.5-second shield and empowers the next basic attack within 3.5 seconds with bonus magic damage. Confirm Q connects, deliver that attack, then use the movement speed from its upgrade to leave retaliation range.

Death Ray Harass

Intermediate

When Safe ranged harass to stack chip damage through the minion wave

  1. Line beam
  2. AutocancelEmpowered attack

Tip E lets Viktor set both its start point and direction, so draw the ray from the target's current position toward their next step. After the upgrade, a delayed explosion follows the same path; aim along the escape route and add Q's shield plus empowered basic attack only if they enter range.

Gravity Field All-In

Advanced

When Holding a target in Gravity Field while combining the full damage rotation

  1. Stun setup
  2. Drop storm
  3. AutocancelEmpowered attack

Tip Place W across the target and escape route; it adds a Gravity stack every 0.5 seconds and stuns for 1.5 seconds at three stacks. R does not bind—it is a movable damage storm that disrupts channels—so overlap it with W's slow and add E plus Q's empowered basic attack. If the target leaves W, the stun will not complete; guide R after them or end the trade.

Flash Gravity Field

Advanced

When Surprise engage that flashes on top of the enemy to land the gravity field

  1. Flash
  2. Stun setup
  3. Drop storm
  4. AutocancelEmpowered attack

Tip After Flash, place W under the target and overlap R and E to keep them in the field. W does not stun instantly; after a short delay it adds Gravity every 0.5 seconds and stuns at three stacks, so use Q's shield and movement speed to maintain spacing while the stacks build.