
Ziggs
the Hexplosives Expert
- HP
- 630(+120)
- HP Regen(5s)
- 7.5(+0.68)
- MP
- 460(+41)
- MP Regen(5s)
- 16(+0.9)
- Damage
- 52(+3.6)
- Attack Speed
- 0.75(+0%)
- Armor
- 34(+4)
- Magic Resistance
- 36(+1.2)
- Attack Range
- 550
- Movement Speed
- 355
growth per level
Stats
No statistics available for this lane.
Combos · Ziggs
Empowered Q Poke
BasicWhen Poke safely in lane whenever the Short Fuse icon lights up
- Bounce-path poke
- AutoEmpowered basic attack if safe
Tip Short Fuse is a periodically empowered basic attack, not an ability that adds damage to Q. Q can bounce up to two more times after its first contact, so throw it at the ground or minions along the target's path for extra reach, then use the ready empowered basic attack separately only when safe.
Minefield Zone Trade
IntermediateWhen Deny melee engage or push while trading safely
- Block path
- Poke
Tip Spread E across a chokepoint or escape route the enemy must cross so at least the first mine and slow connect. Bounce Q ahead of the slowed movement, then control a new route rather than forcing the same target back through an already triggered part of the minefield.
Full Combo All-In
AdvancedWhen Finishing a low-health target or bursting during a teamfight
- Minefield
- Behind enemy
- Detonate
- Bouncing Q
- Finisher
Tip Pre-place E where the target will be displaced, then detonate W on their far side so its blast pushes them outward into the mines. Bounce Q onto the slowed target and overlap R's center; Q is not empowered by the passive, so use the Short Fuse basic attack separately only when safe.
Satchel Jump Escape
AdvancedWhen Leap over a wall or to safety while kiting a dive
- At feet
- Detonate leap
- Mines behind
- Poke
Tip Place W at Ziggs's feet on the side opposite the escape direction, then recast to blast Ziggs over a thin wall. Drop E across the pursuit route and bounce Q back after landing; W also displaces enemies, so position the blast so a nearby pursuer is not carried in the same direction.