エコー

エコー

砕けた時を渡る少年

ミッドバロン(トップ)ジャングル難易度
勝率
-
ピック率
-
バン率
-
エコー
全ステータス
体力
630(+120)
体力自動回復(5秒)
9(+0.81)
マナ
390(+57)
マナ自動回復(5秒)
12(+1.1)
攻撃力
58(+3.6)
攻撃速度
0.8(+2.2%)
物理防御
40(+4)
魔法防御
38(+2)
射程
175
移動速度
350

レベルごとの成長値

コンボ · エコー

Basic Q Poke

基本

使用場面 Safe lane poke to chip the enemy without committing

  1. Outgoing hit
  2. Return hit

ヒント Q is a single cast that flies out and boomerangs back on its own. Aim so it expands on the enemy (or at maximum range) for the slow, then line up the harder-hitting return.

Phase Dive Basic Attack Trade

中級

使用場面 Short trade: dash in, hit, then peel out with the passive movement speed

  1. Dash
  2. 通常攻撃キャンセルEmpowered basic attack
  3. Throw
  4. Third-hit trigger

ヒント E's empowered basic attack can blink Ekko up to 250 units onto the target. That attack is the first passive hit, while Q's outward and returning passes provide the second and third. The resulting 40% movement speed creates the window to disengage.

Full Combo All-In

上級

使用場面 Committing to an all-in with W prepared and R available for damage or escape

  1. Pre-place at fight location
  2. Slow
  3. Dash into W
  4. 通常攻撃Blink and trigger stun
  5. Automatic return and third hit
  6. Afterimage hit or escape

ヒント Place W where the fight will occur rather than where the target currently stands. As the sphere appears, land Q's slow, enter with E, and blink with the empowered basic attack; the 2.25-second stun and shield trigger only when Ekko enters W. Complete the passive with returning Q, then use R for damage if the afterimage overlaps the target or return to the position from 3.5 seconds earlier for safety.

Chronobreak Rewind Dive

上級

使用場面 Dive a low-health target then rewind to safety with the heal and burst

  1. Dash in
  2. 通常攻撃キャンセルEmpowered basic attack
  3. Throw
  4. Third-hit trigger
  5. Rewind

ヒント E serves only as the entry in this sequence rather than activating W. Complete the passive with the empowered basic attack and both Q passes, then use R to return to Ekko's position from 3.5 seconds earlier, dealing damage near the afterimage and healing during the escape.