キンドレッド

キンドレッド

永遠なる狩人

ジャングル難易度
勝率
50.7%1.3
ピック率
2.1%
バン率
0.2%
キンドレッド
全ステータス
体力
630(+128)
体力自動回復(5秒)
14(+0.6)
マナ
340(+40)
マナ自動回復(5秒)
12(+0.4)
攻撃力
62(+3)
攻撃速度
0.8125(+3.2%)
物理防御
37(+5)
魔法防御
32(+1.4)
射程
500
移動速度
335

レベルごとの成長値

コンボ · キンドレッド

Arrow Poke Trade

基本

使用場面 Safely trade in lane or jungle skirmishes, poking with marked arrows

  1. Reposition and attack speed
  2. 通常攻撃First basic attack
  3. Slow
  4. Q cooldown zone
  5. 通常攻撃Second basic attack
  6. Disengage

ヒント Roll sideways with Q for attack speed, land the first basic attack, then apply E's slow. After the second basic attack, W's zone reduces Q's cooldown to 3.5 seconds and helps prepare the escape roll; this short sequence has no third post-E basic attack, so Wolf's finishing hit does not trigger.

E 3rd-Hit Wolf Charge

中級

使用場面 Core damage cycle: land E's slow, then three basic attacks to detonate the Wolf charge

  1. Slow
  2. 通常攻撃First hit
  3. 通常攻撃Second hit
  4. Attack-speed buff
  5. 通常攻撃Third basic attack and Wolf

ヒント After E connects, three basic attacks on the same target within 4 seconds cause Wolf to pounce on the third for missing-health damage. Attack twice, use Q to reposition and gain attack speed, then land the third basic attack quickly; Q itself does not reset the attack timer.

Wolf's Frenzy All-In

上級

使用場面 All-in inside W using its shortened Q cooldown and Wolf's attacks

  1. Zone
  2. Slow
  3. 通常攻撃First hit
  4. Attack speed and reposition
  5. 通常攻撃Second basic attack
  6. 通常攻撃Wolf hit

ヒント W makes Wolf maul Lamb's last target and reduces Q's cooldown to 3.5 seconds inside the zone, but W itself does not grant Lamb attack speed. After E's slow, use basic attack → Q → basic attack → basic attack to complete the third hit, relying on Q's attack speed to trigger Wolf's missing-health damage quickly.

Lamb's Respite Turnaround

上級

使用場面 Surviving a losing fight in R's no-death zone and preparing end-of-zone damage

  1. Slow
  2. 通常攻撃First hit
  3. 通常攻撃Second hit
  4. 3-second no-death zone
  5. 通常攻撃Third basic attack and Wolf
  6. Q cooldown zone

ヒント R prevents units in the zone from dying for 3 seconds and makes them damage-immune at 10% health, but they also cannot be healed during that state. Prepare two basic attacks after E, land Wolf's third-hit damage near the end, then activate W after the zone heals every unit to prepare the next Q and continued fight.