
オーン
山の下の焔
- 体力
- 720(+120)
- 体力自動回復(5秒)
- 12(+1.2)
- マナ
- 38(+6)
- マナ自動回復(5秒)
- 12(+0.8)
- 攻撃力
- 62(+4)
- 攻撃速度
- 0.73(+1.2%)
- 物理防御
- 46(+5)
- 魔法防御
- 40(+2)
- 射程
- 175
- 移動速度
- 345
レベルごとの成長値
ステータス
基準日 2026-08-09直近7日間の推移
ダイヤモンド| ティア | 勝率 | ピック率 | バン率 |
|---|---|---|---|
| ノーマル | 49.6% | 1.3% | 0.4% |
| ダイヤモンド | 50.4% | 1.4% | 0.2% |
| マスター | 50.7% | 1.4% | 0.2% |
| グランドマスター | 52.3% | 1.6% | 0.1% |
| チャレンジャー | 52.2% | 2.9% | 0.1% |
コンボ · オーン
Basic Poke (Q Harass)
基本使用場面 Safe lane harass and wave poke during laning
- Slow poke
- 通常攻撃Basic attack 1
- 通常攻撃Basic attack 2
ヒント Q creates a magma pillar for 4 seconds at the fissure's end or behind the first champion hit. Add one or two basic attacks during the slow, and place the pillar across the escape route so the threat of an E collision and knock-up restricts their movement.
Pillar Knock-up (Q → E)
中級使用場面 Setting up a terrain collision for a lane all-in or gank
- Make pillar
- Knock-up
- 通常攻撃Weave basic attack
ヒント Create a pillar with Q, then aim E into that terrain while the target is nearby. Merely touching a champion with E does not knock them up; Ornn must collide with a wall or pillar, and the pillar is destroyed afterward, so identify the next terrain angle in advance.
Brittle Full Combo All-In (W → Q → E → R)
上級使用場面 Full all-in that pre-applies Brittle so the knock-up crowd control is empowered
- Apply Brittle
- 通常攻撃Consume Brittle
- Create pillar
- Terrain knock-up
- Summon ram
- Headbutt ram back
ヒント Consume W's Brittle with a basic attack or immobilizing crowd control. R must be recast to headbutt the ram back, applying the area knock-up and a second Brittle.
R-Flash-R Redirect
上級使用場面 Redirecting the elemental ram from an unexpected angle to open a teamfight
- Summon ram
- フラッシュAdjust headbutt position
- Redirect and knock up
- Create pillar
- Follow-up knock-up
ヒント After R1, Flash into line with the ram and use R2's dash to headbutt it back. The first cast alone does not knock enemies up.