
ポッピー
大鎚の守護者
- 体力
- 660(+128)
- 体力自動回復(5秒)
- 8(+0.8)
- マナ
- 380(+40)
- マナ自動回復(5秒)
- 15(+0.8)
- 攻撃力
- 62(+4)
- 攻撃速度
- 0.8(+2.2%)
- 物理防御
- 46(+4.5)
- 魔法防御
- 36(+2)
- 射程
- 175
- 移動速度
- 350
レベルごとの成長値
ステータス
基準日 2026-08-09直近7日間の推移
ダイヤモンド| ティア | 勝率 | ピック率 | バン率 |
|---|---|---|---|
| ダイヤモンド | 51.4% | 1.8% | 0.3% |
| マスター | 51.3% | 2.0% | 0.3% |
| グランドマスター | 51.5% | 2.5% | 0.4% |
| チャレンジャー | 52.1% | 2.8% | 0.6% |
コンボ · ポッピー
Buckler Poke
基本使用場面 Safely poking in lane with the passive buckler
- 通常攻撃Buckler basic attack
- Slow
- 通常攻撃Finisher
ヒント When the passive is ready, the next basic attack gains range and throws the buckler for bonus magic damage. Picking it up within 4 seconds grants a shield but does not reset the passive cooldown, so abandon an enemy-side drop and retreat after Q's slow rather than forcing the pickup.
Wall Stun All-In
中級使用場面 Forcing an all-in when terrain provides a reliable E stun angle
- Wall stun
- 通常攻撃Basic attack weave
- Hammer under
- Chase
- 通常攻撃Finisher
ヒント E carries the target forward with Poppy and only stuns if the pushed enemy collides with terrain. Move to the side opposite a wall, drive them into it, use basic attack → Q during the stun, then W to stop a dash escape.
E-Flash Forced Stun
上級使用場面 Creating a stun angle with Flash when no wall lines up naturally
- Charge
- フラッシュReposition
- Hammer under
- 通常攻撃Basic attacks
ヒント Flash in the short input window just after targeting E to shift Poppy's starting position and the carry direction, potentially reaching terrain unavailable from the original angle. Confirm the real wall behind the target and the push line before spending Flash; do not commit when the terrain stun is uncertain.
Ultimate Dash Block and Knockback
上級使用場面 Blocking an enemy dash-engage, then knocking them away to break up a fight
- Block dash
- Charge
- Knockback
ヒント After W stops a dash, tap R without charging to knock nearby enemies up for 1 second and interrupt an immediate threat. A charged R sends the first champion hit and nearby enemies far toward their Nexus, making them untargetable while airborne so allies cannot damage them either. Charge only to remove someone from the fight; use the uncharged knock-up for instant peel.