
ラムス
アーマージロ
- 体力
- 690(+112)
- 体力自動回復(5秒)
- 9(+0.81)
- マナ
- 345(+41)
- マナ自動回復(5秒)
- 12(+0.9)
- 攻撃力
- 54(+3.6)
- 攻撃速度
- 0.8(+2.2%)
- 物理防御
- 49(+4.7)
- 魔法防御
- 38(+1.2)
- 射程
- 175
- 移動速度
- 335
レベルごとの成長値
ステータス
基準日 2026-08-09直近7日間の推移
ダイヤモンド| ティア | 勝率 | ピック率 | バン率 |
|---|---|---|---|
| ノーマル | 52.9% | 2.7% | 1.3% |
| ダイヤモンド | 54.8% | 3.9% | 3.3% |
| マスター | 54.9% | 4.0% | 3.8% |
| グランドマスター | 56.0% | 4.7% | 4.2% |
| チャレンジャー | 55.3% | 3.7% | 3.4% |
コンボ · ラムス
Powerball Gank
基本使用場面 Rolling into a lane gank to lock down a target
- Collide
- Taunt
- 通常攻撃Basic attack
- Curl up
ヒント Approach with Q from an angle that knocks the target toward a wall or Rammus's allies. After collision, E forces them to attack Rammus for 1.25 seconds and grants him decaying attack speed. Land a basic attack, then activate W for defenses; W strengthens Rammus's own basic attacks and also applies Spiked Shell when the taunted target attacks him.
Full Engage
中級使用場面 Initiating a teamfight or dive for maximum damage
- Charge
- Slam
- Taunt
- Curl up
- 通常攻撃Basic attack
ヒント Enter with a Q collision, cast R immediately to create the Tremors field, taunt the priority target with E, then activate W to withstand damage while using basic attacks to trigger Spiked Shell. Tremors deals more damage and applies a stronger slow the longer enemies remain in the field.
Flash Slam Catch
上級使用場面 Catching a fleeing target from range with R
- Leap
- フラッシュReposition
- Taunt
- Curl up
- 通常攻撃Basic attack
ヒント Leap with R, then Flash mid-air before landing to relocate the slam on top of the target. Land the slam, lock them with the E taunt, and finish with W and basic attacks.
Taunt Counter
基本使用場面 Punishing an enemy who dives or counter-ganks Rammus
- Taunt
- Curl up
- 通常攻撃Basic attack
ヒント Instantly taunt the diver with E to force them onto Rammus, then W to spike Rammus's armor and magic resistance. Using basic attacks while curled deals increased Spiked Shell reflect damage.