
シンドラ
暗黒の女王
- 体力
- 630(+120)
- 体力自動回復(5秒)
- 6(+0.6)
- マナ
- 380(+50)
- マナ自動回復(5秒)
- 10(+1)
- 攻撃力
- 54(+3)
- 攻撃速度
- 0.75(+0%)
- 物理防御
- 34(+4.5)
- 魔法防御
- 36(+1.2)
- 射程
- 550
- 移動速度
- 360
レベルごとの成長値
ステータス
基準日 2026-08-09直近7日間の推移
ダイヤモンド| ティア | 勝率 | ピック率 | バン率 |
|---|---|---|---|
| ノーマル | 50.2% | 3.4% | 2.2% |
| ダイヤモンド | 48.2% | 3.8% | 2.3% |
| マスター | 47.9% | 3.8% | 2.5% |
| グランドマスター | 48.3% | 3.8% | 1.8% |
| チャレンジャー | 47.6% | 4.8% | 2.1% |
コンボ · シンドラ
Q-W Poke
基本使用場面 Safe laning poke that also applies a slow
- Conjure sphere
- Throw, slow
ヒント Create a Dark Sphere near the target with Q, then W grabs the nearest sphere and throws it for damage and a slow. W creates a new sphere if none is nearby, so Q is not mandatory, but use W while the placed sphere remains in range when Syndra wants both Q and W damage.
Q-E Stun
中級使用場面 Lock down a target or catch a fleeing enemy with a stun
- Place sphere
- Scatter, stun
ヒント Create Q's sphere between Syndra and the target, then push it with E's cone to stun enemies along its path for 1.25 seconds. E cannot move a sphere outside the cone, so place Q slightly in front of the enemy and align the sphere-to-target line with their escape route.
Full Burst Combo
上級使用場面 Maximizing burst after Syndra locks a target down
- Stun sphere
- Scatter, stun
- Extra sphere
- Throw sphere
- Launch all
ヒント Leave Dark Spheres on the ground with Q and W, then land E's sphere stun to stop the target. R launches its three orbiting spheres plus nearby ones for up to seven, so cast before they expire; after 100 Splinters it also executes targets below 10% health.
Flash-E Engage
上級使用場面 Close the gap for a surprise stun then R finish
- Pre-place sphere
- フラッシュReposition
- Scatter, stun
- R finish
ヒント Pre-place a sphere with Q, then Flash to rotate E's cone and the sphere line toward the fleeing target. Push the sphere immediately for the stun, then finish with R when enough spheres are available or the target is in execute range.