シンドラ

シンドラ

暗黒の女王

ミッド難易度
勝率
48.2%0.3
ピック率
3.8%
バン率
2.3%
シンドラ
全ステータス
体力
630(+120)
体力自動回復(5秒)
6(+0.6)
マナ
380(+50)
マナ自動回復(5秒)
10(+1)
攻撃力
54(+3)
攻撃速度
0.75(+0%)
物理防御
34(+4.5)
魔法防御
36(+1.2)
射程
550
移動速度
360

レベルごとの成長値

コンボ · シンドラ

Q-W Poke

基本

使用場面 Safe laning poke that also applies a slow

  1. Conjure sphere
  2. Throw, slow

ヒント Create a Dark Sphere near the target with Q, then W grabs the nearest sphere and throws it for damage and a slow. W creates a new sphere if none is nearby, so Q is not mandatory, but use W while the placed sphere remains in range when Syndra wants both Q and W damage.

Q-E Stun

中級

使用場面 Lock down a target or catch a fleeing enemy with a stun

  1. Place sphere
  2. Scatter, stun

ヒント Create Q's sphere between Syndra and the target, then push it with E's cone to stun enemies along its path for 1.25 seconds. E cannot move a sphere outside the cone, so place Q slightly in front of the enemy and align the sphere-to-target line with their escape route.

Full Burst Combo

上級

使用場面 Maximizing burst after Syndra locks a target down

  1. Stun sphere
  2. Scatter, stun
  3. Extra sphere
  4. Throw sphere
  5. Launch all

ヒント Leave Dark Spheres on the ground with Q and W, then land E's sphere stun to stop the target. R launches its three orbiting spheres plus nearby ones for up to seven, so cast before they expire; after 100 Splinters it also executes targets below 10% health.

Flash-E Engage

上級

使用場面 Close the gap for a surprise stun then R finish

  1. Pre-place sphere
  2. フラッシュReposition
  3. Scatter, stun
  4. R finish

ヒント Pre-place a sphere with Q, then Flash to rotate E's cone and the sphere line toward the fleeing target. Push the sphere immediately for the stun, then finish with R when enough spheres are available or the target is in execute range.