
Ahri
the Nine-Tailed Fox
- HP
- 630(+120)
- Regeneração de HP (5s)
- 7.5(+0.68)
- MP
- 435(+49)
- Regeneração de MP (5s)
- 18(+1.1)
- Dano
- 52(+3.6)
- Velocidade de Ataque
- 0.75(+0%)
- Armadura
- 34(+4.5)
- Resistência Mágica
- 36(+1.2)
- Alcance de Ataque
- 550
- Velocidade de movimento
- 355
crescimento por nível
Estatísticas
A partir de 2026-08-09Tendência dos últimos 7 dias
Diamante| Nível | Vitória | Escolha | Banimento |
|---|---|---|---|
| Comum | 51.9% | 9.6% | 0.5% |
| Diamante | 52.2% | 8.7% | 0.2% |
| Mestre | 52.2% | 8.7% | 0.3% |
| Grão-Mestre | 52.7% | 8.6% | 0.2% |
| Desafiador | 52.4% | 8.7% | 0.2% |
Combos · Ahri
Basic Q Poke
BásicoQuando Safely chipping away at a target and stacking Essence Theft in lane
- Pierce
Dica Aim Q through the target so both passes connect: the outward pass deals magic damage and the return deals true damage. Add W for extra damage and movement speed; Q returns automatically and does not require a recast.
Charm Full Combo Burst
IntermediárioQuando Bursting a target after Charm lands
- Charm
- Pierce
- AutomáticoFinish
Dica Land E from an angle that minions do not block, making the target walk toward Ahri for 1.4 seconds. Send Q along that path so both passes connect, then add a basic attack while W prioritizes the charmed champion. If E misses, use W's movement speed to disengage instead of forcing Q-W.
Spirit Rush All-In
AvançadoQuando Engage or chase with R, land Charm, and chain resets
- First engage
- Charm
- Pierce
- Second reposition
- Automático
- Third dash and finish
Dica Use the first R to close distance, land E, then Q and W. A kill refreshes R charges via Essence Theft, so use the remaining dashes to reposition or escape.
Flash Charm Engage
AvançadoQuando Land a surprise Charm from an unexpected angle to open a fight
- Flash
- Instant charm
- Pierce
- Chase or escape
Dica Flash first to close the gap and open a line that is not blocked by minions, then aim E immediately. Flash-E reduces the enemy's reaction time but E is still a projectile stopped by the first target, so confirm the hit before chaining both Q passes and W, then save R for pursuit or escape.