
Akshan
The Rogue Sentinel
- HP
- 630(+128)
- Regeneração de HP (5s)
- 9(+0.68)
- MP
- 390(+49)
- Regeneração de MP (5s)
- 15(+0.9)
- Dano
- 52(+5.5)
- Velocidade de Ataque
- 0.71(+0.7%)
- Armadura
- 35(+5)
- Resistência Mágica
- 30(+1.4)
- Alcance de Ataque
- 500
- Velocidade de movimento
- 350
crescimento por nível
Estatísticas
A partir de 2026-08-09Tendência dos últimos 7 dias
Grão-Mestre| Nível | Vitória | Escolha | Banimento |
|---|---|---|---|
| Grão-Mestre | 49.0% | 1.0% | 0.1% |
| Desafiador | 49.8% | 1.1% | 0.1% |
Combos · Akshan
Boomerang Poke
BásicoQuando Safe laning poke to whittle the enemy down
- AutomáticoStack passive
- Boomerang
- AutomáticoGain movement speed
Dica Q extends its range each time it hits an enemy, allowing it to pass through minions and reach a champion behind them. Hitting a champion grants brief movement speed, so either let the second shot of the basic attack fire for damage or cancel it to move away faster, depending on the expected retaliation.
Swing Engage
IntermediárioQuando Trade or all-in near terrain, or ganking with the jungler
- Poke first
- Swing in
- AutomáticoThird-hit
- Recast off
- AutomáticoFinish basic attack
Dica E needs terrain to grapple, and hitting Q first makes E prioritize that target. Recast to leap off at the right spot; a takedown resets E.
Long-Range Ultimate Finish
IntermediárioQuando Finish a low-health target from range after a trade
- Boomerang
- AutomáticoBuild passive
- Lock on
- Fire five shots
Dica Lower the target with Q and basic attacks, then hold R to charge more shots and recast if Akshan needs to fire early. Each shot scales with missing health but can be intercepted by another enemy or a structure, so check the line before committing to the channel.
Full Combo All-In
AvançadoQuando Committing to an all-in near terrain with the full kit available
- Open with Q
- Swing in
- Recast off
- AutomáticoThird-hit
- Lock R
- Missing-health finisher
Dica Land Q first so E prioritizes that target, then recast E to leave the swing at a safe angle. Complete the passive's three-hit effect and use R only after the target has lost enough health, with a clear firing line that no enemy or structure can intercept.