Aurelion Sol

Aurelion Sol

the Star Forger

MeioDificuldade
Vitória
51.5%1.2
Escolha
6.2%
Banimento
4.0%
Aurelion Sol
Todas as estatísticas
HP
630(+128)
Regeneração de HP (5s)
7.5(+0.68)
MP
435(+57)
Regeneração de MP (5s)
9(+1.1)
Dano
52(+2.65)
Velocidade de Ataque
0.75(+0%)
Armadura
34(+4.5)
Resistência Mágica
36(+1.2)
Alcance de Ataque
500
Velocidade de movimento
345

crescimento por nível

Combos · Aurelion Sol

Basic Q Poke

Básico

Quando Safely trade and poke in lane while stacking Stardust

  1. Channel
  2. Explosion

Dica Keeping Q on the same target for 1 second triggers one burst, and each burst on a champion grants 2 Stardust. Aurelion Sol can move slowly while channeling, so track sideways movement and keep minions from becoming the first target that absorbs the main beam.

E-W-Q Pull Combo

Intermediário

Quando Pulling a target with E while using W to maintain empowered Q

  1. Drag toward center
  2. Flight
  3. Empowered
  4. Recast

Dica E does not root; it is a 5-second black hole that drags enemies toward its center. Fly along that path with W and keep Q on the target to remove Q's cooldown and channel limit while increasing its damage by 15%. Only enemies below E's Stardust-scaled center threshold are executed, and channeling Q cuts flight speed in half.

E-R Stun All-In

Intermediário

Quando Combining E's inward drag with R's stun before a committed all-in

  1. Drag toward center
  2. Stun
  3. Flight
  4. Empowered
  5. Recast

Dica Overlap base R with E's inward drag to stun enemies hit for 1 second. Once it lands, fly with W along the escape path and keep empowered Q on the target. If a champion damaged by Aurelion Sol dies within 3 seconds, 90% of W's cooldown is refunded, so plan the next chase or exit direction.

The Skies Descend Teamfight

Avançado

Quando Opening a teamfight with empowered R's wide-area knock-up at 65 Stardust

  1. Group
  2. Knock-up
  3. Flight
  4. Empowered
  5. Recast

Dica Reach 65 Stardust to transform R into The Skies Descend, group enemies with E, then use the wide 1-second knock-up to begin the fight. W provides the angle and range needed to keep empowered Q on the grouped targets afterward.