Aurora

Aurora

the Witch Between Worlds

MeioRota do Barão (Topo)Dificuldade
Vitória
48.6%0.5
Escolha
4.2%
Banimento
5.0%
Aurora
Todas as estatísticas
HP
630(+120)
Regeneração de HP (5s)
8(+0.8)
MP
420(+50)
Regeneração de MP (5s)
14(+0.8)
Dano
54(+3.5)
Velocidade de Ataque
0.75(+2.2%)
Armadura
34(+4.5)
Resistência Mágica
36(+2)
Alcance de Ataque
525
Velocidade de movimento
350

crescimento por nível

Combos · Aurora

Twofold Hex Poke

Básico

Quando Safely triggering the three-hit passive with Q's two hits in lane

  1. First-hit curse
  2. Slow and hop back
  3. Recast pullback

Dica Q's first cast supplies the first passive hit and E supplies the second. Recast Q so the returning projectiles pass through the same champion for the third hit and trigger the passive; this combo is Q-E-Q on one champion, not a minion last-hit setup.

Invisible Reposition Trade

Intermediário

Quando Using invisibility to change the Q pullback angle in a short trade

  1. First-hit curse
  2. Hop and invisibility
  3. Slow and disengage
  4. Pull back from new angle

Dica W is a short hop into invisibility and movement speed, not crowd control. Reposition sideways to line up Q's pullback, then use E's backward hop to disengage.

Between Worlds All-In

Avançado

Quando Chasing a backline target by teleporting across the ultimate zone

  1. Leap and slow zone
  2. First-hit curse
  3. Slow and reposition
  4. AutomáticoHelp trigger passive
  5. Missing-health finisher

Dica R does not trap or root enemies; it heavily slows enemies crossing the boundary. Use edge teleports to maintain range, hit the same champion with Q → E → basic attack to trigger the three-hit passive, then recast Q. Q2 is not a true execute—it gains up to 50% damage based on the target's missing health.

Flash-E-Q Ambush

Avançado

Quando Flashing into E range for an immediate burst trade

  1. FlashClose distance
  2. Heavy slow and hop
  3. First-hit curse
  4. AutomáticoThird-hit setup
  5. Recast pullback
  6. Invisible exit

Dica E applies a slow that starts at 80% and decays quickly rather than rooting the target. Flash-E creates time to land Q, the Q recast pulls the projectiles back through the target, and W's invisibility provides the exit.