Fiddlesticks

Fiddlesticks

the Ancient Fear

SelvaDificuldade
Vitória
50.9%1.2
Escolha
2.0%
Banimento
1.9%
Fiddlesticks
Todas as estatísticas
HP
630(+120)
Regeneração de HP (5s)
8(+0.6)
MP
420(+50)
Regeneração de MP (5s)
14(+1)
Dano
58(+2.5)
Velocidade de Ataque
0.77(+2.2%)
Armadura
34(+4.5)
Resistência Mágica
36(+1.2)
Alcance de Ataque
480
Velocidade de movimento
345

crescimento por nível

Combos · Fiddlesticks

Poke and Heal

Básico

Quando Chip the enemy and self-sustain from a safe range

  1. Slow
  2. Drain

Dica Use E to slow the target, then begin W for damage and healing. Hitting with the center of E also silences, limiting retaliation during the opening of the drain.

Bush Ambush All-In

Intermediário

Quando Opening with fear from outside vision, then using Q's doubled damage

  1. From bush
  2. Double damage to feared target
  3. Drain

Dica Landing E while unseen and out of combat triggers Q's passive fear for 1.2 seconds. Casting Q on that recently feared target does not fear again; it deals double damage instead, so use Q during the first fear and begin W's drain.

Ultimate Engage Combo

Avançado

Quando Channeling R unseen into the back line for area fear and drain

  1. Unseen landing and area fear
  2. Silence
  3. Double damage to feared target
  4. Drain

Dica Finish R's channel while unseen and out of combat so its first damage triggers Q's 1.2-second passive fear. On landing, overlap E's center silence; Q against the already feared target deals double damage rather than a second fear, then begin W. If R was channeled in vision, it does not fear, so use active Q for the actual fear instead.

Flash-R Surprise

Avançado

Quando Landing an unseen R, then Flashing after a fleeing target to continue the drain

  1. Channel out of vision and blink
  2. FlashFollow their escape
  3. Center silence
  4. Damage after fear
  5. Drain

Dica Complete R's channel outside enemy vision so the first hit applies area fear. Flash only after landing when the target uses mobility to leave the storm, then land E's center silence, Q's doubled damage, and begin W. Flash cannot be used during the R channel and does not relocate the landing point.