
Jarvan IV
the Exemplar of Demacia
- HP
- 690(+120)
- Regeneração de HP (5s)
- 12(+0.68)
- MP
- 390(+41)
- Regeneração de MP (5s)
- 12(+0.7)
- Dano
- 58(+5)
- Velocidade de Ataque
- 0.8(+2.2%)
- Armadura
- 46(+4.3)
- Resistência Mágica
- 38(+2)
- Alcance de Ataque
- 175
- Velocidade de movimento
- 350
crescimento por nível
Estatísticas
A partir de 2026-08-09Tendência dos últimos 7 dias
Diamante| Nível | Vitória | Escolha | Banimento |
|---|---|---|---|
| Comum | 51.5% | 4.8% | 0.6% |
| Diamante | 52.8% | 7.0% | 0.5% |
| Mestre | 52.8% | 7.4% | 0.5% |
| Grão-Mestre | 52.2% | 7.9% | 0.5% |
| Desafiador | 50.3% | 6.8% | 0.5% |
Combos · Jarvan IV
EQ Standard Combo (Basic Knock-Up)
BásicoQuando Using Jarvan IV's core flag-and-drag sequence to knock up a nearby target
- Standard
- Knock-up
- AutomáticocancelarWeave
Dica Place the Demacian Standard behind the target so Dragon Strike passes through them before reaching the flag. If the flag is outside Q's reach, the dash and knock-up do not occur.
EQW Full Trade
IntermediárioQuando Winning a lane trade by following the knock-up with a shield and slow for a safe, favorable exchange
- Standard
- Knock-up
- AutomáticocancelarWeave
- Shield and slow
- AutomáticoFinisher
Dica Cast W after the knock-up so Jarvan IV trade while the armor shred is active, and use the slow to stick to a fleeing enemy.
Cataclysm Full Combo
AvançadoQuando Trapping a target with Cataclysm before landing the E-Q knock-up inside the arena
- Arena
- Standard
- Knock-up
- AutomáticocancelarWeave
- Shield and slow
- AutomáticoFinisher
Dica After R creates 3.5 seconds of terrain around the target, place E beyond their escape direction and aim Q through them to the flag. Colliding with the arena wall does not add a stun; the terrain only limits movement, while the actual knock-up comes from the E-Q path.
EQ Flash (Surprise Engage)
AvançadoQuando Catching an out-of-range target by repositioning with Flash right as the EQ knock-up lands
- Standard
- Knock-up
- FlashReposition
- AutomáticocancelarWeave
- Shield and slow
Dica Flash only after the knock-up has registered so the crowd control holds; flashing too early during the Q pull can interrupt the dash and drop the knock-up.