Kayn

Kayn

the Shadow Reaper

SelvaDificuldade
Vitória
52.6%0.8
Escolha
6.3%
Banimento
1.6%
Kayn
Todas as estatísticas
HP
630(+128)
Regeneração de HP (5s)
8(+0.8)
MP
420(+60)
Regeneração de MP (5s)
12(+1)
Dano
70(+4)
Velocidade de Ataque
0.8(+2.2%)
Armadura
40(+5)
Resistência Mágica
36(+2)
Alcance de Ataque
175
Velocidade de movimento
350

crescimento por nível

Combos · Kayn

Shadow Assassin Full Combo

Intermediário

Quando Bursting a fragile backline target after transforming into Shadow Assassin

  1. Engage
  2. Untargetable inside target
  3. Recast
  4. Dash
  5. AutomáticocancelarWeave
  6. Finish

Dica Shadow Assassin R has increased cast and exit range, and Kayn is untargetable inside the target for up to 2.5 seconds. This is not blanket invulnerability—existing effects may remain—so use the window to avoid a key spell and refresh the passive cooldown. Recast early to exit in the chosen direction, chain W → Q → basic attack, and identify a wall for E afterward.

Darkin Sustained All-In

Intermediário

Quando Extended Darkin all-in against a bruiser or tank, sustaining through R

  1. Engage
  2. AutomáticocancelarWeave
  3. Knock up
  4. Heal

Dica In Darkin form, Q deals damage based on the target's maximum health and W knocks enemies up. After trading with Q-W, enter the target with R when healing is needed; emerging restores health based on the target's maximum health and buys time for the next Q and W while avoiding key abilities.

Blade's Reach Poke

Básico

Quando Safe pre-transform poke in lane or jungle before disengaging

  1. Poke
  2. Chase
  3. Escape

Dica W's 90% slow decays over 1.5 seconds, so Q in immediately and connect both of its damage instances. After the trade, enter nearby terrain with E for speed and its first-entry heal, but remember champion combat causes E to end early.

Flash W Engage (Darkin)

Avançado

Quando Darkin surprise engage using Flash to land the knock-up

  1. Approach
  2. FlashFlash
  3. Knock up
  4. Damage
  5. AutomáticocancelarWeave
  6. Finish

Dica W's knock-up requires Darkin form. Approach with E, Flash to close the gap and land an unexpected W, then Q → basic attack → R to finish.