Kindred

Kindred

The Eternal Hunters

SelvaDificuldade
Vitória
50.7%1.3
Escolha
2.1%
Banimento
0.2%
Kindred
Todas as estatísticas
HP
630(+128)
Regeneração de HP (5s)
14(+0.6)
MP
340(+40)
Regeneração de MP (5s)
12(+0.4)
Dano
62(+3)
Velocidade de Ataque
0.8125(+3.2%)
Armadura
37(+5)
Resistência Mágica
32(+1.4)
Alcance de Ataque
500
Velocidade de movimento
335

crescimento por nível

Combos · Kindred

Arrow Poke Trade

Básico

Quando Safely trade in lane or jungle skirmishes, poking with marked arrows

  1. Reposition and attack speed
  2. AutomáticoFirst basic attack
  3. Slow
  4. Q cooldown zone
  5. AutomáticoSecond basic attack
  6. Disengage

Dica Roll sideways with Q for attack speed, land the first basic attack, then apply E's slow. After the second basic attack, W's zone reduces Q's cooldown to 3.5 seconds and helps prepare the escape roll; this short sequence has no third post-E basic attack, so Wolf's finishing hit does not trigger.

E 3rd-Hit Wolf Charge

Intermediário

Quando Core damage cycle: land E's slow, then three basic attacks to detonate the Wolf charge

  1. Slow
  2. AutomáticoFirst hit
  3. AutomáticoSecond hit
  4. Attack-speed buff
  5. AutomáticoThird basic attack and Wolf

Dica After E connects, three basic attacks on the same target within 4 seconds cause Wolf to pounce on the third for missing-health damage. Attack twice, use Q to reposition and gain attack speed, then land the third basic attack quickly; Q itself does not reset the attack timer.

Wolf's Frenzy All-In

Avançado

Quando All-in inside W using its shortened Q cooldown and Wolf's attacks

  1. Zone
  2. Slow
  3. AutomáticoFirst hit
  4. Attack speed and reposition
  5. AutomáticoSecond basic attack
  6. AutomáticoWolf hit

Dica W makes Wolf maul Lamb's last target and reduces Q's cooldown to 3.5 seconds inside the zone, but W itself does not grant Lamb attack speed. After E's slow, use basic attack → Q → basic attack → basic attack to complete the third hit, relying on Q's attack speed to trigger Wolf's missing-health damage quickly.

Lamb's Respite Turnaround

Avançado

Quando Surviving a losing fight in R's no-death zone and preparing end-of-zone damage

  1. Slow
  2. AutomáticoFirst hit
  3. AutomáticoSecond hit
  4. 3-second no-death zone
  5. AutomáticoThird basic attack and Wolf
  6. Q cooldown zone

Dica R prevents units in the zone from dying for 3 seconds and makes them damage-immune at 10% health, but they also cannot be healed during that state. Prepare two basic attacks after E, land Wolf's third-hit damage near the end, then activate W after the zone heals every unit to prepare the next Q and continued fight.