
Kog'Maw
the Mouth of the Abyss
- HP
- 630(+120)
- Regeneração de HP (5s)
- 8(+0.58)
- MP
- 380(+50)
- Regeneração de MP (5s)
- 14(+1)
- Dano
- 54(+3.5)
- Velocidade de Ataque
- 0.75(+0.02%)
- Armadura
- 34(+4.5)
- Resistência Mágica
- 32(+1.5)
- Alcance de Ataque
- 500
- Velocidade de movimento
- 335
crescimento por nível
Estatísticas
A partir de 2026-08-09Tendência dos últimos 7 dias
Diamante| Nível | Vitória | Escolha | Banimento |
|---|---|---|---|
| Comum | 51.5% | 2.4% | 2.4% |
| Diamante | 51.7% | 3.3% | 20.8% |
| Mestre | 51.5% | 3.3% | 25.6% |
| Grão-Mestre | 52.1% | 3.3% | 40.9% |
| Desafiador | 50.5% | 3.4% | 33.4% |
Combos · Kog'Maw
Caustic Poke
BásicoQuando Safe lane trading and poke
- Shred
- AutomáticoBasic attack
- Slow
Dica Q reduces the target's armor and magic resistance by 20%, increasing the damage of the following basic attacks and E. E's ooze trail then controls the escape path or creates space for a disengage.
Bio-Arcane All-In
IntermediárioQuando Committing to an all-in while W provides additional range
- Empower
- Shred
- AutomáticoBasic attack
- AutomáticoBasic attack
- Slow
- AutomáticoBasic attack
Dica Turn on W first for bonus range and maximum-health on-hit damage, then Q shred and basic attack. If they run, catch with E slow and finish with basic attacks.
Spell-Weave Kiting
AvançadoQuando Kiting while maintaining sustained damage
- Empower
- AutomáticoBasic attack
- Weave
- AutomáticoBasic attack
- Weave
- AutomáticoBasic attack
Dica Cast E or Q immediately after a basic attack lands, then reposition during the ability animation. W supplies the on-hit damage, E slows, and Q reduces defenses; because Kog'Maw has no dash, the spacing between each attack and spell determines whether the target can close the gap.
Artillery Snipe
IntermediárioQuando Long-range sniping low-health targets from safety
- First
- Amplify
- Finish
Dica R scales with the target's missing health and deals double damage below 40% health. Repeated casts do not increase its damage; only the mana cost stacks for 8 seconds, so lead the low-health target's path and fire only as many shots as needed.