
Malphite
Shard of the Monolith
- HP
- 690(+120)
- Regeneração de HP (5s)
- 9(+0.81)
- MP
- 345(+41)
- Regeneração de MP (5s)
- 15(+0.7)
- Dano
- 58(+3.6)
- Velocidade de Ataque
- 0.8(+2.2%)
- Armadura
- 49(+4.3)
- Resistência Mágica
- 38(+2)
- Alcance de Ataque
- 175
- Velocidade de movimento
- 340
crescimento por nível
Estatísticas
A partir de 2026-08-09Tendência dos últimos 7 dias
Diamante| Nível | Vitória | Escolha | Banimento |
|---|---|---|---|
| Comum | 51.6% | 2.9% | 18.6% |
| Diamante | 51.9% | 4.1% | 19.0% |
| Mestre | 51.9% | 4.4% | 19.6% |
| Grão-Mestre | 50.8% | 5.2% | 11.3% |
| Desafiador | 51.3% | 5.6% | 7.3% |
Combos · Malphite
Q-E Poke
BásicoQuando Safe lane poke while gaining movement speed to disengage
- Slow, movement speed
- Area magic
Dica Q slows the enemy while granting Malphite matching movement speed, making it easier to step into E range. After E reduces attack speed, take one more short trade against a basic-attack-based opponent or leave before Q's speed expires.
W Empowered Trade
IntermediárioQuando Short melee trade that stacks armor and hits hard
- Activate
- AutomáticocancelarEmpowered hit
- Attack-speed slow
- Slow
Dica W's armor is a permanent passive; activating W does not grant a new burst of armor. Turn it on for the empowered first attack, use E to reduce attack speed, then disengage with Q's slow and movement speed.
R Full Combo
IntermediárioQuando Knock up a target with R and burst them down
- Knock up
- Area damage
- Activate
- AutomáticocancelarEmpowered hit
- Chase slow
Dica Hit the priority target with R's 1.5-second knock-up, then cast E immediately on landing to also reduce the speed of their retaliation basic attacks. Activate W for its empowered first attack and use Q's slow and movement speed to follow the escape.
Flash-R Engage
AvançadoQuando Surprise-engage a target out of R range
- FlashReposition
- Knock up
- Area damage
- Activate
- AutomáticocancelarEmpowered hit
Dica Use Flash to erase the final gap into R range, then target the enemy cluster without delay. R is unstoppable during the dash, but Flash-first leaves no retreat tool, so confirm the priority targets and allied follow-up before committing.