Mel

Mel

The Soul's Reflection

MeioSuporteDificuldade
Vitória
-
Escolha
-
Banimento
-
Mel
Todas as estatísticas
HP
600(+120)
Regeneração de HP (5s)
8(+0.58)
MP
480(+49)
Regeneração de MP (5s)
9(+1.15)
Dano
52(+3.65)
Velocidade de Ataque
0.75(+0%)
Armadura
30(+5)
Resistência Mágica
36(+1.22)
Alcance de Ataque
550
Velocidade de movimento
355

crescimento por nível

Combos · Mel

Overwhelm Poke

Básico

Quando Safely building Overwhelm and extra projectiles in lane

  1. AutomáticoOverwhelm and extra projectiles

Dica Overlap Q's explosions on one target to build Overwhelm, then use the additional-projectile basic attack prepared by the ability cast. Each Overwhelm stack refreshes for 5 seconds when Mel deals damage again, but the extra attack is not worth entering an unsafe range.

Root-Overwhelm Ultimate Finish

Intermediário

Quando Building enough Overwhelm after E lands to amplify R

  1. Root
  2. AutomáticoOverwhelm stacks
  3. Damage from existing stacks

Dica After E's center root lands, overlap Q's explosions and use the additional-projectile basic attack to add Overwhelm stacks. R neither creates new stacks nor consumes stored damage; it immediately deals base damage plus additional damage for each existing stack on every affected champion. Cast it after enough stacks are present to threaten the target's shields and remaining health.

Flash Snare Engage

Avançado

Quando Flashing for E's center root, building Overwhelm, then finishing with R

  1. Flash
  2. Root
  3. AutomáticoOverwhelm stacks
  4. Damage from existing stacks

Dica Flash into range for E's center root and place the orb slightly ahead of the target's movement. During the root and outer-zone slow, build Overwhelm with Q and the additional-projectile basic attack, then cast R after enough stacks are present to threaten the target's shields and remaining health.

Rebuttal Reflect Counter

Avançado

Quando Reflecting a key enemy projectile or ultimate with W before counterattacking

  1. Invulnerability
  2. Root
  3. AutomáticoOverwhelm and extra projectiles

Dica Activate W just before an enemy champion's projectile arrives to become invulnerable for 1 second and reflect it as magic damage at 40% of its original damage. It does not prevent structure damage, so do not treat it as turret protection; counter with E's center root and Q as the reflection ends.