Poppy

Poppy

Keeper of the Hammer

Rota do Barão (Topo)SelvaDificuldade
Vitória
-
Escolha
-
Banimento
-
Poppy
Todas as estatísticas
HP
660(+128)
Regeneração de HP (5s)
8(+0.8)
MP
380(+40)
Regeneração de MP (5s)
15(+0.8)
Dano
62(+4)
Velocidade de Ataque
0.8(+2.2%)
Armadura
46(+4.5)
Resistência Mágica
36(+2)
Alcance de Ataque
175
Velocidade de movimento
350

crescimento por nível

Combos · Poppy

Buckler Poke

Básico

Quando Safely poking in lane with the passive buckler

  1. AutomáticoBuckler basic attack
  2. Slow
  3. AutomáticoFinisher

Dica When the passive is ready, the next basic attack gains range and throws the buckler for bonus magic damage. Picking it up within 4 seconds grants a shield but does not reset the passive cooldown, so abandon an enemy-side drop and retreat after Q's slow rather than forcing the pickup.

Wall Stun All-In

Intermediário

Quando Forcing an all-in when terrain provides a reliable E stun angle

  1. Wall stun
  2. AutomáticoBasic attack weave
  3. Hammer under
  4. Chase
  5. AutomáticoFinisher

Dica E carries the target forward with Poppy and only stuns if the pushed enemy collides with terrain. Move to the side opposite a wall, drive them into it, use basic attack → Q during the stun, then W to stop a dash escape.

E-Flash Forced Stun

Avançado

Quando Creating a stun angle with Flash when no wall lines up naturally

  1. Charge
  2. FlashReposition
  3. Hammer under
  4. AutomáticoBasic attacks

Dica Flash in the short input window just after targeting E to shift Poppy's starting position and the carry direction, potentially reaching terrain unavailable from the original angle. Confirm the real wall behind the target and the push line before spending Flash; do not commit when the terrain stun is uncertain.

Ultimate Dash Block and Knockback

Avançado

Quando Blocking an enemy dash-engage, then knocking them away to break up a fight

  1. Block dash
  2. Charge
  3. Knockback

Dica After W stops a dash, tap R without charging to knock nearby enemies up for 1 second and interrupt an immediate threat. A charged R sends the first champion hit and nearby enemies far toward their Nexus, making them untargetable while airborne so allies cannot damage them either. Charge only to remove someone from the fight; use the uncharged knock-up for instant peel.