
Pyke
the Bloodharbor Ripper
- HP
- 690(+136)
- Regeneração de HP (5s)
- 10.5(+0.55)
- MP
- 435(+57)
- Regeneração de MP (5s)
- 12(+1.3)
- Dano
- 64(+3.5)
- Velocidade de Ataque
- 0.8(+1.7%)
- Armadura
- 50(+5.5)
- Resistência Mágica
- 38(+3)
- Alcance de Ataque
- 175
- Velocidade de movimento
- 340
crescimento por nível
Estatísticas
Não há estatísticas disponíveis para esta rota.
Combos · Pyke
Charged Q Long-Range Poke
BásicoQuando Poking the enemy from a safe range in lane
- Charge
- Release
- AutomáticoBasic attack
Dica Charging Q for up to 0.8 seconds extends its range. Pyke self-slows 15% while charging, so keep an escape ready, then release for 130 damage and a 90% slow.
E Stun into Q All-In
IntermediárioQuando Using E at close range before chaining Q, a basic attack, and R
- Dash
- Melee
- AutomáticoBasic attack
- Finisher
Dica E's phantom returns after 1 second to stun. Fill that window with a melee Q stab and a basic attack, then execute with R once they drop below the threshold after the stun lands.
W Stealth Approach into E Engage
IntermediárioQuando Sneaking in under camouflage to surprise engage
- Camouflage
- Engage
- Slow
- AutomáticoBasic attack
- Execute
Dica Use W to camouflage and gain movement speed for a blindside approach, then E in. Lock them with Q's slow and finish with R once the stun returns.
E-Flash Stun into R Reset Chain
AvançadoQuando Repositioning the stun in a fight and chaining R resets
- Dash
- FlashReposition
- Melee
- First execute
- Reset recast
Dica Flashing right after E's dash makes the phantom return to Pyke's new position, relocating the stun. An R execute resets its cooldown, so immediately recast R to finish the next low target.